godot/modules/websocket
2024-11-27 13:31:28 +01:00
..
doc_classes [WebSocket] Clarify that connect_to_url is non-blocking 2024-11-27 13:31:28 +01:00
editor Parse fragment from URL 2024-09-27 19:42:30 +08:00
config.py
emws_peer.cpp Parse fragment from URL 2024-09-27 19:42:30 +08:00
emws_peer.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
library_godot_websocket.js
packet_buffer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
SCsub
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp [WebSocket] Add optional heartbeat via "ping" control frames. 2024-11-07 15:18:46 +01:00
websocket_peer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
wsl_peer.cpp [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
wsl_peer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00