godot/scene
Rémi Verschelde a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
Works around #85365, but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
..
2d Merge pull request #84968 from groud/fix_tilemap_reparenting 2023-11-16 14:53:15 +01:00
3d Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
animation AnimationMixer: Validate ObjectID before blend in case the object was freed 2023-11-28 12:27:23 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Add GraphEdit connection layer child as internal 2023-11-17 15:29:39 +03:00
main Fix crash on late mouse enter/exit event arrival. 2023-11-27 08:47:43 +02:00
resources Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity 2023-11-27 21:25:58 +01:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub