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ed225faf31
It is now possible to register protocol handlers (default tcp://) to support additional debugging communication layers (e.g. websocket).
97 lines
3.7 KiB
C++
97 lines
3.7 KiB
C++
/*************************************************************************/
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/* remote_debugger_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef REMOTE_DEBUGGER_PEER_H
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#define REMOTE_DEBUGGER_PEER_H
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#include "core/io/stream_peer_tcp.h"
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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class RemoteDebuggerPeer : public Reference {
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protected:
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int max_queued_messages = 4096;
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public:
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virtual bool is_peer_connected() = 0;
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virtual bool has_message() = 0;
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virtual Error put_message(const Array &p_arr) = 0;
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virtual Array get_message() = 0;
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virtual void close() = 0;
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virtual void poll() = 0;
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virtual int get_max_message_size() const = 0;
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virtual bool can_block() const { return true; } // If blocking io is allowed on main thread (debug).
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RemoteDebuggerPeer();
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};
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class RemoteDebuggerPeerTCP : public RemoteDebuggerPeer {
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private:
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Ref<StreamPeerTCP> tcp_client;
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Mutex mutex;
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Thread *thread = nullptr;
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List<Array> in_queue;
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List<Array> out_queue;
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int out_left = 0;
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int out_pos = 0;
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Vector<uint8_t> out_buf;
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int in_left = 0;
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int in_pos = 0;
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Vector<uint8_t> in_buf;
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bool connected = false;
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bool running = false;
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static void _thread_func(void *p_ud);
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void _poll();
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void _write_out();
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void _read_in();
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public:
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static RemoteDebuggerPeer *create(const String &p_uri);
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Error connect_to_host(const String &p_host, uint16_t p_port);
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void poll();
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bool is_peer_connected();
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bool has_message();
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Array get_message();
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Error put_message(const Array &p_arr);
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int get_max_message_size() const;
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void close();
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RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_stream = Ref<StreamPeerTCP>());
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~RemoteDebuggerPeerTCP();
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};
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#endif // REMOTE_DEBUGGER_PEER_H
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