godot/core/debugger
Simon Barkehanai 4ecad8dea3 Fix infinite loop on EOF in the command line debugger
When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.

Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.

Fixes #50170.
2023-06-11 04:20:22 -07:00
..
debugger_marshalls.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
debugger_marshalls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
engine_debugger.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
engine_debugger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
engine_profiler.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
engine_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
local_debugger.cpp Fix infinite loop on EOF in the command line debugger 2023-06-11 04:20:22 -07:00
local_debugger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
remote_debugger_peer.cpp Fix thread IDs. 2023-04-24 15:13:58 +02:00
remote_debugger_peer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
remote_debugger.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
remote_debugger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
script_debugger.cpp Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
script_debugger.h Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00