godot/modules/multiplayer
Fabio Alessandrelli 4826c14d20 [MP] Fix complete_auth notifying the wrong peer
The SceneMultiplayer complete_auth method was not configuring the
multiplayer peer correctly, causing it to potentially send the
notification to the wrong peer, on the wrong channel, and/or with an
incorrect transfer mode.
2023-12-17 12:27:24 +01:00
..
doc_classes
editor
config.py
multiplayer_debugger.cpp [MP] Optimize internal SceneReplicationConfig access 2023-10-10 14:42:54 +02:00
multiplayer_debugger.h
multiplayer_spawner.cpp
multiplayer_spawner.h
multiplayer_synchronizer.cpp Merge pull request #83279 from Faless/mp/fix_delta_indexed 2023-10-13 22:20:21 +02:00
multiplayer_synchronizer.h [MP] Fix synchronizer init and reset 2023-10-13 14:03:40 +02:00
register_types.cpp
register_types.h
scene_cache_interface.cpp
scene_cache_interface.h
scene_multiplayer.cpp [MP] Fix complete_auth notifying the wrong peer 2023-12-17 12:27:24 +01:00
scene_multiplayer.h
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp [MP] Optimize internal SceneReplicationConfig access 2023-10-10 14:42:54 +02:00
scene_replication_interface.h
scene_rpc_interface.cpp
scene_rpc_interface.h
SCsub