mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
4826c14d20
The SceneMultiplayer complete_auth method was not configuring the multiplayer peer correctly, causing it to potentially send the notification to the wrong peer, on the wrong channel, and/or with an incorrect transfer mode. |
||
---|---|---|
.. | ||
doc_classes | ||
editor | ||
config.py | ||
multiplayer_debugger.cpp | ||
multiplayer_debugger.h | ||
multiplayer_spawner.cpp | ||
multiplayer_spawner.h | ||
multiplayer_synchronizer.cpp | ||
multiplayer_synchronizer.h | ||
register_types.cpp | ||
register_types.h | ||
scene_cache_interface.cpp | ||
scene_cache_interface.h | ||
scene_multiplayer.cpp | ||
scene_multiplayer.h | ||
scene_replication_config.cpp | ||
scene_replication_config.h | ||
scene_replication_interface.cpp | ||
scene_replication_interface.h | ||
scene_rpc_interface.cpp | ||
scene_rpc_interface.h | ||
SCsub |