godot/modules/gltf
2023-12-11 20:01:39 -06:00
..
doc_classes Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
editor Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
extensions Merge pull request #81851 from aaronfranke/gltf-single-root 2023-09-26 17:52:51 +02:00
structures [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h
gltf_document.cpp Use the Blender file name instead of the generated GLTF file name 2023-11-09 12:11:39 -06:00
gltf_document.h Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
gltf_state.cpp Fix "as" capitalization in editor strings 2023-10-23 16:10:05 +08:00
gltf_state.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
gltf_template_convert.h
README.md
register_types.cpp Fix referring to ResourceImporterScene static importers via instances 2023-12-11 20:01:39 -06:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.