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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
38 lines
1.7 KiB
XML
38 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Calculates a SmoothStep function within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
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Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
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The [code]x[/code] port uses a 2D vector type. The first two ports use a floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
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The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_MAX" value="5" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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