godot/doc/classes/VisualShaderNodeCompare.xml
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeCompare" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A comparison function for common types within the visual shader graph.
</brief_description>
<description>
Compares [code]a[/code] and [code]b[/code] of [member type] by [member function]. Returns a boolean scalar. Translates to [code]if[/code] instruction in shader code.
</description>
<tutorials>
</tutorials>
<members>
<member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR_3D].
</member>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
A comparison function. See [enum Function] for options.
</member>
<member name="type" type="int" setter="set_comparison_type" getter="get_comparison_type" enum="VisualShaderNodeCompare.ComparisonType" default="0">
The type to be used in the comparison. See [enum ComparisonType] for options.
</member>
</members>
<constants>
<constant name="CTYPE_SCALAR" value="0" enum="ComparisonType">
A floating-point scalar.
</constant>
<constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType">
An integer scalar.
</constant>
<constant name="CTYPE_VECTOR_2D" value="2" enum="ComparisonType">
A 2D vector type.
</constant>
<constant name="CTYPE_VECTOR_3D" value="3" enum="ComparisonType">
A 3D vector type.
</constant>
<constant name="CTYPE_BOOLEAN" value="4" enum="ComparisonType">
A boolean type.
</constant>
<constant name="CTYPE_TRANSFORM" value="5" enum="ComparisonType">
A transform ([code]mat4[/code]) type.
</constant>
<constant name="CTYPE_MAX" value="6" enum="ComparisonType">
Represents the size of the [enum ComparisonType] enum.
</constant>
<constant name="FUNC_EQUAL" value="0" enum="Function">
Comparison for equality ([code]a == b[/code]).
</constant>
<constant name="FUNC_NOT_EQUAL" value="1" enum="Function">
Comparison for inequality ([code]a != b[/code]).
</constant>
<constant name="FUNC_GREATER_THAN" value="2" enum="Function">
Comparison for greater than ([code]a &gt; b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
</constant>
<constant name="FUNC_GREATER_THAN_EQUAL" value="3" enum="Function">
Comparison for greater than or equal ([code]a &gt;= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
</constant>
<constant name="FUNC_LESS_THAN" value="4" enum="Function">
Comparison for less than ([code]a &lt; b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
</constant>
<constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function">
Comparison for less than or equal ([code]a &lt;= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
</constant>
<constant name="FUNC_MAX" value="6" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
<constant name="COND_ALL" value="0" enum="Condition">
The result will be true if all of component in vector satisfy the comparison condition.
</constant>
<constant name="COND_ANY" value="1" enum="Condition">
The result will be true if any of component in vector satisfy the comparison condition.
</constant>
<constant name="COND_MAX" value="2" enum="Condition">
Represents the size of the [enum Condition] enum.
</constant>
</constants>
</class>