godot/drivers/gles3
Rémi Verschelde a298512bc4
Merge pull request #95452 from clayjohn/GLES3-skeleton
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-16 10:36:16 +02:00
..
effects
environment
shaders Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-08-12 16:12:04 -07:00
storage Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
rasterizer_canvas_gles3.cpp Remove linearization of canvas modulate in GLES3 backend 2024-07-24 10:27:25 -07:00
rasterizer_canvas_gles3.h Remove unused flag and code 2024-06-20 13:50:20 +10:00
rasterizer_gles3.cpp OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
rasterizer_gles3.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha 2024-07-20 16:07:30 +02:00
rasterizer_scene_gles3.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
SCsub
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
shader_gles3.h