godot/scene/2d/canvas_group.h
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00

60 lines
2.7 KiB
C++

/*************************************************************************/
/* canvas_group.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/*************************************************************************/
#ifndef CANVASGROUP_H
#define CANVASGROUP_H
#include "scene/2d/node_2d.h"
class CanvasGroup : public Node2D {
GDCLASS(CanvasGroup, Node2D)
float fit_margin = 10.0;
float clear_margin = 10.0;
bool use_mipmaps = false;
protected:
static void _bind_methods();
public:
void set_fit_margin(float p_fit_margin);
float get_fit_margin() const;
void set_clear_margin(float p_clear_margin);
float get_clear_margin() const;
void set_use_mipmaps(bool p_use_mipmaps);
bool is_using_mipmaps() const;
CanvasGroup();
~CanvasGroup();
};
#endif // CANVASGROUP_H