godot/scene/2d
2020-12-06 18:16:06 +00:00
..
animated_sprite_2d.cpp
animated_sprite_2d.h
area_2d.cpp
area_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp fixed Camera2D rotation with non-square zoom 2020-11-22 18:09:33 -06:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
collision_polygon_2d.h
collision_shape_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
collision_shape_2d.h
cpu_particles_2d.cpp Rename Vector2.tangent() to Vector2.orthogonal() 2020-12-06 18:16:06 +00:00
cpu_particles_2d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
gpu_particles_2d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
gpu_particles_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
joints_2d.cpp Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
joints_2d.h Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
light_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
light_2d.h
light_occluder_2d.cpp Rename LightOccluder2D light_mask to occluder_light_mask 2020-12-04 19:34:29 -05:00
light_occluder_2d.h Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_agent_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_region_2d.h
node_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
parallax_layer.h
path_2d.cpp Rename Vector2.tangent() to Vector2.orthogonal() 2020-12-06 18:16:06 +00:00
path_2d.h Rename PathFollow2D rotate bool 2020-12-04 18:59:02 -05:00
physics_body_2d.cpp Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_body_2d.h Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
position_2d.h
ray_cast_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.cpp
tile_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h