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2016-07-04 18:39:27 +02:00
bin Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
core Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
doc Added ItemList.get_selected_items() doc 2016-06-28 16:22:36 -03:00
drivers Fix some bugs in diraccess, closes #5288 2016-06-30 18:23:39 -03:00
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modules Merge pull request #5407 from RandomShaper/opt-self-indexing 2016-07-01 12:25:26 -03:00
platform Link libdl only on Linux, fix BSD build 2016-07-04 18:39:27 +02:00
scene Fixed the order of input, reverts #4384, closes #5361 2016-07-01 11:42:09 -03:00
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tools Color picker was getting too much focus, made it get not as much focus. 2016-07-01 10:55:35 -03:00
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SConstruct Change method of storing folding, solves problems with inheritance, closes #3395 2016-06-28 13:10:15 -03:00
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GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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