mirror of
https://github.com/godotengine/godot.git
synced 2025-03-01 23:21:39 +08:00
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. |
||
---|---|---|
.. | ||
rendering_device_vulkan.cpp | ||
rendering_device_vulkan.h | ||
SCsub | ||
vulkan_context.cpp | ||
vulkan_context.h |