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https://github.com/godotengine/godot.git
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ec49f41e19
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#ifndef PROPERTYSELECTOR_H
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#define PROPERTYSELECTOR_H
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#include "tools/editor/property_editor.h"
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#include "scene/gui/rich_text_label.h"
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#include "editor_help.h"
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class PropertySelector : public ConfirmationDialog {
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OBJ_TYPE(PropertySelector,ConfirmationDialog )
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LineEdit *search_box;
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Tree *search_options;
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void _update_search();
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void _sbox_input(const InputEvent& p_ie);
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void _confirmed();
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void _text_changed(const String& p_newtext);
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EditorHelpBit *help_bit;
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bool properties;
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String selected;
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Variant::Type type;
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InputEvent::Type event_type;
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String base_type;
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ObjectID script;
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Object *instance;
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void _item_selected();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void select_method_from_base_type(const String& p_base,const String& p_current="");
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void select_method_from_script(const Ref<Script>& p_script,const String& p_current="");
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void select_method_from_basic_type(Variant::Type p_type,const String& p_current="");
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void select_method_from_instance(Object* p_instance, const String &p_current="");
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void select_property_from_base_type(const String& p_base,const String& p_current="");
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void select_property_from_script(const Ref<Script>& p_script,const String& p_current="");
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void select_property_from_basic_type(Variant::Type p_type,InputEvent::Type p_event_type,const String& p_current="");
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void select_property_from_instance(Object* p_instance, const String &p_current="");
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PropertySelector();
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};
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#endif // PROPERTYSELECTOR_H
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