..
area.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
area.h
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
baked_light_instance.cpp
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
baked_light_instance.h
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
body_shape.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
body_shape.h
Bug Fixes
2014-11-02 11:31:01 -03:00
bone_attachment.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
bone_attachment.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
camera.cpp
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
camera.h
-fixed issue with denormals in half precission, closes #1073
2015-01-03 11:06:53 -03:00
character_camera.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
character_camera.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
collision_object.cpp
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
collision_object.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
collision_polygon.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
collision_polygon.h
CollisionPolygon (3D)
2014-09-16 21:19:54 -03:00
immediate_geometry.cpp
-typo fixed in ImmediateGeometry ( #1066 )
2015-01-02 13:21:07 -03:00
immediate_geometry.h
Little Bits
2014-10-12 02:13:22 -03:00
interpolated_camera.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
interpolated_camera.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
light.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
light.h
Little Bits
2014-10-12 02:13:22 -03:00
mesh_instance.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
mesh_instance.h
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
2014-05-13 13:25:24 +08:00
multimesh_instance.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
multimesh_instance.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
navigation_agent.cpp
Small Issues & Maintenance
2014-08-01 22:10:38 -03:00
navigation_agent.h
Small Issues & Maintenance
2014-08-01 22:10:38 -03:00
navigation_mesh.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
navigation_mesh.h
Small Issues & Maintenance
2014-08-01 22:10:38 -03:00
navigation.cpp
NavMesh
2014-11-17 07:46:11 -03:00
navigation.h
NavMesh
2014-11-17 07:46:11 -03:00
optimized_spatial_scene.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
optimized_spatial_scene.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
particles.cpp
Misc Fixes
2014-06-27 23:21:45 -03:00
particles.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
path.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
path.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
physics_body.cpp
-begin work on unidirectional collision detection
2015-01-13 10:49:26 -03:00
physics_body.h
-begin work on unidirectional collision detection
2015-01-13 10:49:26 -03:00
physics_joint.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
physics_joint.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
portal.cpp
Misc Fixes
2014-06-27 23:21:45 -03:00
portal.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
position_3d.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
position_3d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
proximity_group.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
proximity_group.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
quad.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
quad.h
-Fixed a few bugs in Viewport
2014-04-10 00:18:27 -03:00
ray_cast.cpp
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
ray_cast.h
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
room_instance.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
room_instance.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scenario_fx.cpp
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties ( #718 )
2014-09-22 00:50:48 -03:00
scenario_fx.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00
skeleton.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
skeleton.h
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
spatial_indexer.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
spatial_indexer.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
spatial_player.cpp
Misc Fixes
2014-06-27 23:21:45 -03:00
spatial_player.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
spatial_sample_player.cpp
-refresh play options in property when setting samplelibrary ( #1016 )
2015-01-02 14:32:05 -03:00
spatial_sample_player.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
spatial_stream_player.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
spatial_stream_player.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
spatial.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
spatial.h
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sprite_3d.cpp
-fixed signal in #1075
2015-01-02 13:08:28 -03:00
sprite_3d.h
Light Baker!
2014-06-11 10:41:03 -03:00
test_cube.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
test_cube.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
vehicle_body.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
vehicle_body.h
3D Physics and Other Stuff
2014-09-02 23:13:40 -03:00
visibility_notifier.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
visibility_notifier.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
visual_instance.cpp
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
visual_instance.h
support for 2D shadow casters
2015-03-02 00:54:43 -03:00