godot/scene/3d
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
area.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
area.h Batch of Bugfixes 2014-12-07 02:04:20 -03:00
baked_light_instance.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
baked_light_instance.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
body_shape.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
body_shape.h Bug Fixes 2014-11-02 11:31:01 -03:00
bone_attachment.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
bone_attachment.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
camera.h -fixed issue with denormals in half precission, closes #1073 2015-01-03 11:06:53 -03:00
character_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
character_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object.cpp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
collision_object.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
collision_polygon.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_polygon.h CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
immediate_geometry.cpp -typo fixed in ImmediateGeometry (#1066) 2015-01-02 13:21:07 -03:00
immediate_geometry.h Little Bits 2014-10-12 02:13:22 -03:00
interpolated_camera.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
interpolated_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
light.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
light.h Little Bits 2014-10-12 02:13:22 -03:00
mesh_instance.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
mesh_instance.h Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
multimesh_instance.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
navigation_agent.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_agent.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_mesh.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
navigation_mesh.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation.cpp NavMesh 2014-11-17 07:46:11 -03:00
navigation.h NavMesh 2014-11-17 07:46:11 -03:00
optimized_spatial_scene.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_spatial_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
particles.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
path.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_body.cpp -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
physics_body.h -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
physics_joint.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
physics_joint.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
portal.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
portal.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proximity_group.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
proximity_group.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quad.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
quad.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
ray_cast.cpp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
ray_cast.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
room_instance.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
room_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenario_fx.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
scenario_fx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
skeleton.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
skeleton.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
spatial_indexer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_indexer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_player.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
spatial_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.cpp -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
spatial_sample_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_stream_player.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
spatial_stream_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
spatial.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sprite_3d.cpp -fixed signal in #1075 2015-01-02 13:08:28 -03:00
sprite_3d.h Light Baker! 2014-06-11 10:41:03 -03:00
test_cube.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_cube.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vehicle_body.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
vehicle_body.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
visibility_notifier.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
visibility_notifier.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_instance.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
visual_instance.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00