godot/drivers/gles2/shaders
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
blur.glsl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas_shadow.glsl support for 2D shadow casters 2015-03-02 00:54:43 -03:00
canvas.glsl support for 2D shadow casters 2015-03-02 00:54:43 -03:00
copy.glsl missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
material.glsl -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
SCsub support for 2D shadow casters 2015-03-02 00:54:43 -03:00