Go to file
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
bin Completed more complex formatting. 2015-02-01 20:18:38 +00:00
core support for 2D shadow casters 2015-03-02 00:54:43 -03:00
demos support for 2D shadow casters 2015-03-02 00:54:43 -03:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers support for 2D shadow casters 2015-03-02 00:54:43 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules support for 2D shadow casters 2015-03-02 00:54:43 -03:00
platform support for 2D shadow casters 2015-03-02 00:54:43 -03:00
scene support for 2D shadow casters 2015-03-02 00:54:43 -03:00
servers support for 2D shadow casters 2015-03-02 00:54:43 -03:00
tools support for 2D shadow casters 2015-03-02 00:54:43 -03:00
.gitignore ignore make.bat 2015-02-10 19:18:00 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md
logo.png
methods.py SCons: colored compilation 2015-01-12 12:54:17 +08:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct SCons: colored compilation 2015-01-12 12:54:17 +08:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced