a1f715a4da
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. |
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bin | ||
core | ||
demos | ||
doc | ||
drivers | ||
main | ||
modules | ||
platform | ||
scene | ||
servers | ||
tools | ||
.gitignore | ||
.travis.yml | ||
LICENSE.md | ||
logo.png | ||
methods.py | ||
README.md | ||
SConstruct | ||
version.py |
The Engine
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
About
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).
Documentation
Documentation has been moved to the GitHub Wiki.
Binary Downloads, Community, etc.
Binary downloads, community, etc. can be found in Godot homepage:
Compiling from Source
Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced