godot/scene/2d
2019-03-04 09:53:02 -03:00
..
animated_sprite.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
animated_sprite.h
area_2d.cpp Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
area_2d.h
audio_stream_player_2d.cpp Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
audio_stream_player_2d.h Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
camera_2d.h Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
canvas_item.cpp Fix canvas particle material for old GLSL versions 2019-02-11 14:56:23 +01:00
canvas_item.h Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_object_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_polygon_2d.cpp -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_polygon_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
collision_shape_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
cpu_particles_2d.cpp allowing setting particles lifetime greater than 600 2019-02-18 10:46:41 -08:00
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp Do not restrict light texture type (wont work with atlas, though) 2019-01-27 16:58:18 -03:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.h
node_2d.cpp Fix look_at with non uniform scaling 2019-02-08 18:00:54 +01:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Warn when using GPU particles with GLES2 2019-02-09 20:49:58 +01:00
particles_2d.h
path_2d.cpp Do not crash on empty path, closes #23701 2019-02-23 20:07:16 -03:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Specifically error when users try to use sync to physics and move and slide, closes #26545 2019-03-04 09:53:02 -03:00
physics_body_2d.h
polygon_2d.cpp Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
polygon_2d.h Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
skeleton_2d.h
sprite.cpp
sprite.h
tile_map.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
tile_map.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
touch_screen_button.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
touch_screen_button.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h