mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
9b8e8b2220
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
74 lines
2.9 KiB
C++
74 lines
2.9 KiB
C++
/*************************************************************************/
|
|
/* concave_polygon_shape.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef CONCAVE_POLYGON_SHAPE_H
|
|
#define CONCAVE_POLYGON_SHAPE_H
|
|
|
|
#include "scene/resources/shape.h"
|
|
|
|
class ConcavePolygonShape : public Shape {
|
|
|
|
GDCLASS(ConcavePolygonShape, Shape);
|
|
|
|
struct DrawEdge {
|
|
|
|
Vector3 a;
|
|
Vector3 b;
|
|
bool operator<(const DrawEdge &p_edge) const {
|
|
if (a == p_edge.a)
|
|
return b < p_edge.b;
|
|
else
|
|
return a < p_edge.a;
|
|
}
|
|
|
|
DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
|
|
a = p_a;
|
|
b = p_b;
|
|
if (a < b) {
|
|
SWAP(a, b);
|
|
}
|
|
}
|
|
};
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
virtual void _update_shape();
|
|
virtual Vector<Vector3> _gen_debug_mesh_lines();
|
|
|
|
public:
|
|
void set_faces(const PoolVector<Vector3> &p_faces);
|
|
PoolVector<Vector3> get_faces() const;
|
|
|
|
ConcavePolygonShape();
|
|
};
|
|
|
|
#endif // CONCAVE_POLYGON_SHAPE_H
|