godot/scene/3d
2023-07-12 13:45:02 +02:00
..
area_3d.cpp Use get_node_or_null when null checks are present 2023-06-10 13:22:56 +02:00
area_3d.h Make Area physics priority consistently int and allow negative numbers 2023-04-18 13:50:20 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
bone_attachment_3d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
bone_attachment_3d.h
camera_3d.cpp Fix Camera3D project_* methods not accounting for frustum offset 2023-06-20 20:45:50 +02:00
camera_3d.h Fix Camera3D project_* methods not accounting for frustum offset 2023-06-20 20:45:50 +02:00
collision_object_3d.cpp Light3D show scaling warning immediately 2023-05-01 02:55:17 +02:00
collision_object_3d.h
collision_polygon_3d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_3d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
collision_shape_3d.h Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
cpu_particles_3d.cpp Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
cpu_particles_3d.h Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Unify error condition for particles trail lifetime 2023-07-10 10:17:27 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Fix editor lock on sdf collision bake on error 2023-04-19 11:00:11 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp
joint_3d.h
label_3d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
label_3d.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
light_3d.cpp Light3D show scaling warning immediately 2023-05-01 02:55:17 +02:00
light_3d.h
lightmap_gi.cpp
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
mesh_instance_3d.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Merge pull request #78939 from Scony/navi-crash-fix 2023-07-03 15:26:14 +02:00
navigation_agent_3d.h Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_link_3d.cpp Prevent unnecessary navigation map synchronizations 2023-05-11 07:38:16 +02:00
navigation_link_3d.h Prevent unnecessary navigation map synchronizations 2023-05-11 07:38:16 +02:00
navigation_obstacle_3d.cpp Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_obstacle_3d.h Update navigation obstacle API 2023-06-12 14:26:45 +02:00
navigation_region_3d.cpp Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x 2023-06-15 10:49:58 +02:00
navigation_region_3d.h Refactor NavigationRegion internals 2023-06-15 09:52:14 +02:00
node_3d.cpp Fix 3D top_level resetting 2023-06-22 18:58:29 +02:00
node_3d.h Fix non functional Node3D op_level property 2023-06-18 15:01:01 +02:00
occluder_instance_3d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
occluder_instance_3d.h
path_3d.cpp Clamp PathFollow3D progress when not looping 2023-06-15 16:59:14 +02:00
path_3d.h Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
physics_body_3d.cpp Fix CharacterBody3D get_position_delta() 2023-06-26 23:15:57 +02:00
physics_body_3d.h
ray_cast_3d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
ray_cast_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
shape_cast_3d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
shape_cast_3d.h
skeleton_3d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
skeleton_3d.h Improve Skeleton3D::find_bone() performance 2023-05-23 21:02:46 +06:00
skeleton_ik_3d.cpp Merge pull request #77465 from lyuma/ik_skeleton_reference_bug 2023-06-20 00:02:47 +02:00
skeleton_ik_3d.h SkeletonIK3D: Avoid holding hard pointers to Skeleton3D 2023-05-25 03:23:24 -07:00
soft_body_3d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
soft_body_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Potencially fix nan's on octahedral tangents in RenderingServer 2023-07-01 18:46:52 +05:00
sprite_3d.h
vehicle_body_3d.cpp Tweak VehicleBody3D and VehicleWheel3D property hints 2023-06-15 07:45:55 +02:00
vehicle_body_3d.h Change VehicleWheel3D suspension travel to use meters internally 2023-04-03 12:34:05 -07:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
xr_nodes.h