godot/platform/x11
Ibrahn Sahir 63068e2ccd Check project settings live before lookup in crash handler
In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
2019-05-23 20:06:56 +01:00
..
export
context_gl_x11.cpp
context_gl_x11.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_x11.cpp Check project settings live before lookup in crash handler 2019-05-23 20:06:56 +01:00
crash_handler_x11.h
detect_prime.cpp
detect_prime.h
detect.py SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp Fixed uninitialised variable in x11 null cursor creation 2019-05-23 11:47:28 +01:00
os_x11.h added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
platform_config.h
platform_x11_builders.py
power_x11.cpp Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
power_x11.h
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00