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https://github.com/godotengine/godot.git
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0c46b5f8e9
can now debug signal_map and connections in Objects can now view more Variant types, such as packed arrays
211 lines
11 KiB
XML
211 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="Vector<*>">
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<Expand>
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<Item Name="[size]">_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Item>
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<ArrayItems>
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<Size>_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Size>
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<ValuePointer>_cowdata._ptr</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="LocalVector<*>">
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<Expand>
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<Item Name="[size]">count</Item>
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<ArrayItems>
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<Size>count</Size>
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<ValuePointer>data</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="List<*>">
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<Expand>
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<Item Name="[size]">_data ? (_data->size_cache) : 0</Item>
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<LinkedListItems>
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<Size>_data ? (_data->size_cache) : 0</Size>
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<HeadPointer>_data->first</HeadPointer>
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<NextPointer>next_ptr</NextPointer>
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<ValueNode>value</ValueNode>
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</LinkedListItems>
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</Expand>
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</Type>
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<Type Name="HashMap<*,*>">
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<Expand>
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<Item Name="[size]">num_elements</Item>
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<LinkedListItems>
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<Size>num_elements</Size>
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<HeadPointer>head_element</HeadPointer>
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<NextPointer>next</NextPointer>
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<ValueNode>data</ValueNode>
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</LinkedListItems>
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</Expand>
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</Type>
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<Type Name="VMap<*,*>">
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<Expand>
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<Item Condition="_cowdata._ptr" Name="[size]">*(reinterpret_cast<int*>(_cowdata._ptr) - 1)</Item>
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<ArrayItems Condition="_cowdata._ptr">
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<Size>*(reinterpret_cast<int*>(_cowdata._ptr) - 1)</Size>
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<ValuePointer>reinterpret_cast<VMap<$T1,$T2>::Pair*>(_cowdata._ptr)</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="VMap<Callable,*>::Pair">
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<DisplayString Condition="dynamic_cast<CallableCustomMethodPointerBase*>(key.custom)">{dynamic_cast<CallableCustomMethodPointerBase*>(key.custom)->text}</DisplayString>
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</Type>
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<!-- requires PR 64364
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<Type Name="GDScriptThreadContext">
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<DisplayString Condition="_is_main == true">main thread {_debug_thread_id}</DisplayString>
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</Type>
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-->
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<Type Name="Variant">
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<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
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<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
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<DisplayString Condition="type == Variant::INT">{_data._int}</DisplayString>
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<DisplayString Condition="type == Variant::FLOAT">{_data._float}</DisplayString>
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<DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
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<DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString>
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<DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString>
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<DisplayString Condition="type == Variant::TRANSFORM3D">{_data._transform3d}</DisplayString>
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<DisplayString Condition="type == Variant::PROJECTION">{_data._projection}</DisplayString>
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<DisplayString Condition="type == Variant::STRING">{*(String *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::VECTOR4">{*(Vector4 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::QUATERNION">{*(Quaternion *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::RID">{*(::RID *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::PACKED_BYTE_ARRAY">{reinterpret_cast<const Variant::PackedArrayRef<unsigned char>*>(_data.packed_array)->array}</DisplayString>
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<DisplayString Condition="type == Variant::PACKED_INT32_ARRAY">{reinterpret_cast<const Variant::PackedArrayRef<int>*>(_data.packed_array)->array}</DisplayString>
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<!-- broken, will show incorrect data
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<DisplayString Condition="type == Variant::PACKED_INT64_ARRAY">{*(PackedInt64Array *)_data._mem}</DisplayString>
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-->
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<DisplayString Condition="type == Variant::PACKED_FLOAT32_ARRAY">{reinterpret_cast<const Variant::PackedArrayRef<float>*>(_data.packed_array)->array}</DisplayString>
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<DisplayString Condition="type == Variant::PACKED_FLOAT64_ARRAY">{reinterpret_cast<const Variant::PackedArrayRef<double>*>(_data.packed_array)->array}</DisplayString>
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<DisplayString Condition="type == Variant::PACKED_STRING_ARRAY">{reinterpret_cast<const Variant::PackedArrayRef<String>*>(_data.packed_array)->array}</DisplayString>
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<DisplayString Condition="type == Variant::PACKED_VECTOR2_ARRAY">{reinterpret_cast<const Variant::PackedArrayRef<Vector2>*>(_data.packed_array)->array}</DisplayString>
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<DisplayString Condition="type == Variant::PACKED_VECTOR3_ARRAY">{reinterpret_cast<const Variant::PackedArrayRef<Vector3>*>(_data.packed_array)->array}</DisplayString>
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<DisplayString Condition="type == Variant::PACKED_COLOR_ARRAY">{reinterpret_cast<const Variant::PackedArrayRef<Color>*>(_data.packed_array)->array}</DisplayString>
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<StringView Condition="type == Variant::STRING && ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,s32</StringView>
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<Expand>
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<Item Name="[value]" Condition="type == Variant::BOOL">_data._bool</Item>
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<Item Name="[value]" Condition="type == Variant::INT">_data._int</Item>
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<Item Name="[value]" Condition="type == Variant::FLOAT">_data._float</Item>
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<Item Name="[value]" Condition="type == Variant::TRANSFORM2D">_data._transform2d</Item>
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<Item Name="[value]" Condition="type == Variant::AABB">_data._aabb</Item>
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<Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item>
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<Item Name="[value]" Condition="type == Variant::TRANSFORM3D">_data._transform3d</Item>
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<Item Name="[value]" Condition="type == Variant::STRING">*(String *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PLANE">*(Plane *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::QUATERNION">*(Quaternion *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::RID">*(::RID *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_BYTE_ARRAY">reinterpret_cast<const Variant::PackedArrayRef<unsigned char>*>(_data.packed_array)->array</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_INT32_ARRAY">*(PackedInt32Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_INT64_ARRAY">*(PackedInt64Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_FLOAT32_ARRAY">*(PackedFloat32Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_FLOAT64_ARRAY">*(PackedFloat64Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_STRING_ARRAY">*(PackedStringArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_VECTOR2_ARRAY">*(PackedVector2Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_VECTOR3_ARRAY">*(PackedVector3Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PACKED_COLOR_ARRAY">*(PackedColorArray *)_data._mem</Item>
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</Expand>
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</Type>
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<Type Name="String">
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<DisplayString Condition="_cowdata._ptr == 0">[empty]</DisplayString>
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<DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,s32}</DisplayString>
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<StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,s32</StringView>
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</Type>
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<Type Name="godot::String">
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<DisplayString>{*reinterpret_cast<void**>(opaque),s32}</DisplayString>
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<Expand>
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<Item Name="opaque_ptr">*reinterpret_cast<void**>(opaque)</Item>
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<Item Name="string">*reinterpret_cast<void**>(opaque),s32</Item>
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</Expand>
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</Type>
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<Type Name="StringName">
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<DisplayString Condition="_data && _data->cname">{_data->cname}</DisplayString>
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<DisplayString Condition="_data && !_data->cname">{_data->name,s32}</DisplayString>
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<DisplayString Condition="!_data">[empty]</DisplayString>
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<StringView Condition="_data && _data->cname">_data->cname</StringView>
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<StringView Condition="_data && !_data->cname">_data->name,s32</StringView>
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</Type>
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<!-- can't cast the opaque to ::StringName because Natvis does not support global namespace specifier? -->
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<Type Name="godot::StringName">
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<DisplayString Condition="(*reinterpret_cast<const char***>(opaque))[1]">{(*reinterpret_cast<const char***>(opaque))[1],s8}</DisplayString>
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<DisplayString Condition="!(*reinterpret_cast<const char***>(opaque))[1]">{(*reinterpret_cast<const char***>(opaque))[2],s32}</DisplayString>
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<Expand>
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<Item Name="opaque_ptr">*reinterpret_cast<void**>(opaque)</Item>
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<Item Name="&cname">(*reinterpret_cast<const char***>(opaque))+1</Item>
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<Item Name="cname">(*reinterpret_cast<const char***>(opaque))[1],s8</Item>
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</Expand>
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</Type>
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<Type Name="Object::SignalData">
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<DisplayString Condition="user.name._cowdata._ptr">"{user.name}" {slot_map}</DisplayString>
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<DisplayString Condition="!user.name._cowdata._ptr">"{slot_map}</DisplayString>
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</Type>
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<Type Name="Vector2">
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<DisplayString>{{{x},{y}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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</Expand>
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</Type>
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<Type Name="Vector3">
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<DisplayString>{{{x},{y},{z}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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</Expand>
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</Type>
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<Type Name="Quaternion">
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<DisplayString>Quaternion {{{x},{y},{z},{w}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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</Expand>
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</Type>
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<Type Name="Color">
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<DisplayString>Color {{{r},{g},{b},{a}}}</DisplayString>
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<Expand>
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<Item Name="red">r</Item>
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<Item Name="green">g</Item>
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<Item Name="blue">b</Item>
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<Item Name="alpha">a</Item>
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</Expand>
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</Type>
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</AutoVisualizer>
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