godot/scene
Jannik Seemann a12cdc202d creating LightOccluder2D polygon makes exclamation mark in scene tree disappear
fixes #21225

This commit fixes an UI bug which leads to a persistent warning in scene tree. Before
this fix the only way to get rid of the warning was to reload the complete scene.

The inspector issue mentioned in #21225 that polygon updates aren't reflected seems to be
fixed in v4.3 and therefore not part of this commit.
2024-10-29 15:01:29 +01:00
..
2d creating LightOccluder2D polygon makes exclamation mark in scene tree disappear 2024-10-29 15:01:29 +01:00
3d Implement array based hash map 2024-10-24 21:34:12 +03:00
animation Implement array based hash map 2024-10-24 21:34:12 +03:00
audio SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
debugger Fixed Remote Nodes missing custom icons 2024-10-15 22:28:53 +03:00
gui Merge pull request #97212 from Riteo/picking-the-right-expand-mode 2024-10-25 13:03:59 -05:00
main Don't override auto translate mode of custom tooltip 2024-10-25 16:13:45 +08:00
resources Merge pull request #98529 from zeux/meshopt-22 2024-10-27 19:09:50 -07:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp
property_list_helper.h
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h
register_scene_types.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00