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Rémi Verschelde c283fce698
Remove editor splash screen with sponsors logo
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.

This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).

Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
2021-11-30 12:47:25 +01:00

40 lines
1.0 KiB
Python

#!/usr/bin/env python
Import("env")
import main_builders
env.main_sources = []
env_main = env.Clone()
env_main.add_source_files(env.main_sources, "*.cpp")
if env["tests"]:
env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
env_main.Depends("#main/splash.gen.h", "#main/splash.png")
env_main.CommandNoCache(
"#main/splash.gen.h",
"#main/splash.png",
env.Run(main_builders.make_splash, "Building splash screen header."),
)
if not env_main["no_editor_splash"]:
env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env_main.CommandNoCache(
"#main/splash_editor.gen.h",
"#main/splash_editor.png",
env.Run(main_builders.make_splash_editor, "Building editor splash screen header."),
)
env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env_main.CommandNoCache(
"#main/app_icon.gen.h",
"#main/app_icon.png",
env.Run(main_builders.make_app_icon, "Building application icon."),
)
lib = env_main.add_library("main", env.main_sources)
env.Prepend(LIBS=[lib])