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366 lines
9.4 KiB
C++
366 lines
9.4 KiB
C++
/*************************************************************************/
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/* spatial_editor_gizmos.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPATIAL_EDITOR_GIZMOS_H
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#define SPATIAL_EDITOR_GIZMOS_H
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#include "tools/editor/plugins/spatial_editor_plugin.h"
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#include "scene/3d/light.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/position_3d.h"
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#include "scene/3d/spatial_sample_player.h"
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#include "scene/3d/spatial_stream_player.h"
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#include "scene/3d/test_cube.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/body_shape.h"
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#include "scene/3d/room_instance.h"
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#include "scene/3d/visibility_notifier.h"
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#include "scene/3d/portal.h"
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#include "scene/3d/ray_cast.h"
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#include "scene/3d/car_body.h"
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class Camera;
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class SpatialGizmoTool : public SpatialEditorGizmo {
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OBJ_TYPE(SpatialGizmoTool,SpatialGizmo);
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struct Instance{
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RID instance;
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Ref<Mesh> mesh;
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RID skeleton;
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bool billboard;
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bool unscaled;
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bool can_intersect;
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bool extra_margin;
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Instance() {
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billboard=false;
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unscaled=false;
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can_intersect=false;
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extra_margin=false;
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}
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void create_instance(Spatial *p_base);
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};
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Vector<Vector3> collision_segments;
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Ref<TriangleMesh> collision_mesh;
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struct Handle {
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Vector3 pos;
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bool billboard;
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};
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Vector<Vector3> handles;
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Vector<Vector3> secondary_handles;
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bool billboard_handle;
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bool valid;
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Spatial *base;
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Vector<Instance> instances;
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Spatial *spatial_node;
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protected:
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void clear();
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void add_lines(const Vector<Vector3> &p_lines,const Ref<Material>& p_material,bool p_billboard=false);
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void add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID());
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void add_collision_segments(const Vector<Vector3> &p_lines);
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void add_collision_triangles(const Ref<TriangleMesh>& p_tmesh);
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void add_unscaled_billboard(const Ref<Material>& p_material,float p_scale=1);
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void add_handles(const Vector<Vector3> &p_handles,bool p_billboard=false,bool p_secondary=false);
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void set_spatial_node(Spatial *p_node);
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public:
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virtual Vector3 get_handle_pos(int p_idx) const;
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virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum);
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virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false);
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void create();
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void transform();
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//void redraw();
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void free();
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SpatialGizmoTool();
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~SpatialGizmoTool();
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};
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class LightSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(LightSpatialGizmo,SpatialGizmoTool);
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Light* light;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
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virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
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void redraw();
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LightSpatialGizmo(Light* p_light=NULL);
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};
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class CameraSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(CameraSpatialGizmo,SpatialGizmoTool);
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Camera* camera;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
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virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
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void redraw();
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CameraSpatialGizmo(Camera* p_camera=NULL);
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};
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class MeshInstanceSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(MeshInstanceSpatialGizmo,SpatialGizmoTool);
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MeshInstance* mesh;
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public:
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void redraw();
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MeshInstanceSpatialGizmo(MeshInstance* p_mesh=NULL);
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};
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class Position3DSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(Position3DSpatialGizmo,SpatialGizmoTool);
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Position3D* p3d;
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public:
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void redraw();
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Position3DSpatialGizmo(Position3D* p_p3d=NULL);
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};
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class SkeletonSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(SkeletonSpatialGizmo,SpatialGizmoTool);
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Skeleton* skel;
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public:
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void redraw();
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SkeletonSpatialGizmo(Skeleton* p_skel=NULL);
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};
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class SpatialPlayerSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(SpatialPlayerSpatialGizmo,SpatialGizmoTool);
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SpatialPlayer* splayer;
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public:
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void redraw();
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SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer=NULL);
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};
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class TestCubeSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(TestCubeSpatialGizmo,SpatialGizmoTool);
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TestCube* tc;
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public:
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void redraw();
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TestCubeSpatialGizmo(TestCube* p_tc=NULL);
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};
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class RoomSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(RoomSpatialGizmo,SpatialGizmoTool);
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struct _EdgeKey {
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Vector3 from;
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Vector3 to;
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bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
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};
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Room* room;
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public:
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void redraw();
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RoomSpatialGizmo(Room* p_room=NULL);
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};
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class PortalSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(PortalSpatialGizmo,SpatialGizmoTool);
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Portal* portal;
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public:
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void redraw();
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PortalSpatialGizmo(Portal* p_portal=NULL);
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};
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class VisibilityNotifierGizmo : public SpatialGizmoTool {
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OBJ_TYPE(VisibilityNotifierGizmo ,SpatialGizmoTool);
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VisibilityNotifier* notifier;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
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virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
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void redraw();
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VisibilityNotifierGizmo(VisibilityNotifier* p_notifier=NULL);
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};
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class CollisionShapeSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(CollisionShapeSpatialGizmo,SpatialGizmoTool);
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CollisionShape* cs;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
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virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
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void redraw();
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CollisionShapeSpatialGizmo(CollisionShape* p_cs=NULL);
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};
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class RayCastSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(RayCastSpatialGizmo,SpatialGizmoTool);
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RayCast* raycast;
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public:
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void redraw();
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RayCastSpatialGizmo(RayCast* p_raycast=NULL);
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};
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class CarWheelSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(CarWheelSpatialGizmo,SpatialGizmoTool);
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CarWheel* car_wheel;
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public:
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void redraw();
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CarWheelSpatialGizmo(CarWheel* p_car_wheel=NULL);
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};
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class SpatialEditorGizmos {
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public:
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Ref<FixedMaterial> handle2_material;
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Ref<FixedMaterial> handle_material;
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Ref<FixedMaterial> light_material;
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Ref<FixedMaterial> light_material_omni_icon;
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Ref<FixedMaterial> light_material_directional_icon;
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Ref<FixedMaterial> camera_material;
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Ref<FixedMaterial> skeleton_material;
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Ref<FixedMaterial> room_material;
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Ref<FixedMaterial> portal_material;
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Ref<FixedMaterial> raycast_material;
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Ref<FixedMaterial> visibility_notifier_material;
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Ref<FixedMaterial> car_wheel_material;
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Ref<FixedMaterial> sample_player_icon;
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Ref<FixedMaterial> stream_player_icon;
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Ref<FixedMaterial> visibility_notifier_icon;
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Ref<FixedMaterial> shape_material;
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Ref<Texture> handle_t;
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Ref<Mesh> pos3d_mesh;
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static SpatialEditorGizmos *singleton;
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Ref<TriangleMesh> test_cube_tm;
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Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
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SpatialEditorGizmos();
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};
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#endif // SPATIAL_EDITOR_GIZMOS_H
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