godot/main
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
..
tests GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
input_default.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
main.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
main.h Merge pull request #10531 from RandomShaper/remove-old-android-setting 2017-08-29 00:09:27 +02:00
performance.cpp Improved monitors units and colors. 2017-10-23 02:11:02 -05:00
performance.h Improved monitors units and colors. 2017-10-23 02:11:02 -05:00
SCsub New splash screen. 2017-10-13 16:40:22 -05:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00