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a0f49396d6
godot
/
editor
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Rémi Verschelde
91349290dc
Merge pull request
#12717
from NathanWarden/material_import_fix
...
Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-20 09:13:36 +01:00
..
collada
doc
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
fileserver
icons
import
Merge pull request
#12717
from NathanWarden/material_import_fix
2017-11-20 09:13:36 +01:00
plugins
Merge pull request
#13008
from Chaosus/assetstorefixes
2017-11-20 09:10:13 +01:00
translations
animation_editor.cpp
animation_editor.h
array_property_edit.cpp
array_property_edit.h
code_editor.cpp
code_editor.h
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_audio_buses.cpp
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_data.cpp
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
editor_export.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_fonts.cpp
editor_fonts.h
editor_help.cpp
editor_help.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp
Merge pull request
#12983
from ianb96/scene_add_tab
2017-11-20 09:11:31 +01:00
editor_node.h
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp
editor_plugin.h
editor_profiler.cpp
editor_profiler.h
editor_resource_preview.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp
editor_scale.h
editor_settings.cpp
EditorSettings: Dehardcode major in config file name
2017-11-20 07:40:06 +01:00
editor_settings.h
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp
editor_themes.h
export_template_manager.cpp
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
export_template_manager.h
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp
Merge pull request
#12942
from sersoong/master-test
2017-11-20 09:12:14 +01:00
filesystem_dock.h
groups_editor.cpp
groups_editor.h
import_dock.cpp
import_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
project_manager.h
project_settings_editor.cpp
project_settings_editor.h
property_editor.cpp
Merge pull request
#12952
from bojidar-bg/12392-export-enums
2017-11-20 09:11:46 +01:00
property_editor.h
property_selector.cpp
property_selector.h
pvrtc_compress.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp
Merge pull request
#13041
from RandomShaper/unify-node-duplicate
2017-11-20 08:59:40 +01:00
scene_tree_dock.h
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-19 21:30:17 +01:00
scene_tree_editor.cpp
scene_tree_editor.h
script_create_dialog.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
script_create_dialog.h
script_editor_debugger.cpp
script_editor_debugger.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp
spatial_editor_gizmos.h