godot/platform/iphone
Ruslan Mustakov 275e537058 Allow to obtain virtual keyboard height
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
..
export Enhance iOS export 2017-09-26 00:18:08 +07:00
globals
app_delegate.h
app_delegate.mm Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
detect.py Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
game_center.h
game_center.mm Return player ID after connecting to Game Center 2017-09-20 11:48:10 +07:00
gl_view.h Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
gl_view.mm Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
godot_iphone.cpp
icloud.h Fix files header 2017-09-01 21:07:55 +07:00
icloud.mm Fix files header 2017-09-01 21:07:55 +07:00
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
os_iphone.h Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
platform_config.h
platform_refcount.h
power_iphone.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_iphone.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
sem_iphone.cpp
sem_iphone.h
view_controller.h
view_controller.mm