mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
72 lines
3.0 KiB
C++
72 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* menu_button.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MENU_BUTTON_H
|
|
#define MENU_BUTTON_H
|
|
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/popup_menu.h"
|
|
|
|
class MenuButton : public Button {
|
|
GDCLASS(MenuButton, Button);
|
|
|
|
bool clicked = false;
|
|
bool switch_on_hover = false;
|
|
bool disable_shortcuts = false;
|
|
PopupMenu *popup;
|
|
|
|
Vector2i mouse_pos_adjusted;
|
|
|
|
Array _get_items() const;
|
|
void _set_items(const Array &p_items);
|
|
|
|
void _gui_input(Ref<InputEvent> p_event) override;
|
|
|
|
void _popup_visibility_changed(bool p_visible);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
virtual void _unhandled_key_input(Ref<InputEvent> p_event) override;
|
|
|
|
public:
|
|
virtual void pressed() override;
|
|
|
|
PopupMenu *get_popup() const;
|
|
void set_switch_on_hover(bool p_enabled);
|
|
bool is_switch_on_hover();
|
|
void set_disable_shortcuts(bool p_disabled);
|
|
|
|
MenuButton();
|
|
~MenuButton();
|
|
};
|
|
|
|
#endif
|