godot/servers/physics_3d
TechnoPorg 02c002ff28 Fix triangular area calculation
It's a triangle, so the area should be halved.

Co-authored-by: Jeffrey Cochran <koenigcochran@gmail.com>
2022-01-27 09:57:15 -07:00
..
joints
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h
godot_area_pair_3d.cpp
godot_area_pair_3d.h
godot_body_3d.cpp
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_collision_object_3d.cpp
godot_collision_object_3d.h
godot_collision_solver_3d_sat.cpp
godot_collision_solver_3d_sat.h
godot_collision_solver_3d.cpp
godot_collision_solver_3d.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
godot_physics_server_3d.h
godot_shape_3d.cpp
godot_shape_3d.h
godot_soft_body_3d.cpp
godot_soft_body_3d.h
godot_space_3d.cpp
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h
SCsub