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1728f80e7c
Adds fixed timestep interpolation to multimeshes. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
104 lines
4.1 KiB
C++
104 lines
4.1 KiB
C++
/**************************************************************************/
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/* multimesh_instance_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "multimesh_instance_3d.h"
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void MultiMeshInstance3D::_refresh_interpolated() {
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if (is_inside_tree() && multimesh.is_valid()) {
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bool interpolated = is_physics_interpolated_and_enabled();
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multimesh->set_physics_interpolated(interpolated);
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}
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}
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void MultiMeshInstance3D::_physics_interpolated_changed() {
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VisualInstance3D::_physics_interpolated_changed();
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_refresh_interpolated();
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}
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void MultiMeshInstance3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh);
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ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
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}
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void MultiMeshInstance3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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_refresh_interpolated();
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}
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}
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void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
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multimesh = p_multimesh;
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if (multimesh.is_valid()) {
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set_base(multimesh->get_rid());
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_refresh_interpolated();
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} else {
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set_base(RID());
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}
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}
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Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
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return multimesh;
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}
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Array MultiMeshInstance3D::get_meshes() const {
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if (multimesh.is_null() || multimesh->get_mesh().is_null() || multimesh->get_transform_format() != MultiMesh::TransformFormat::TRANSFORM_3D) {
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return Array();
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}
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int count = multimesh->get_visible_instance_count();
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if (count == -1) {
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count = multimesh->get_instance_count();
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}
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Ref<Mesh> mesh = multimesh->get_mesh();
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Array results;
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for (int i = 0; i < count; i++) {
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results.push_back(multimesh->get_instance_transform(i));
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results.push_back(mesh);
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}
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return results;
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}
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AABB MultiMeshInstance3D::get_aabb() const {
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if (multimesh.is_null()) {
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return AABB();
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} else {
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return multimesh->get_aabb();
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}
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}
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MultiMeshInstance3D::MultiMeshInstance3D() {
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}
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MultiMeshInstance3D::~MultiMeshInstance3D() {
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}
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