This website requires JavaScript.
Explore
Help
Sign In
mirror
/
godot
Watch
2
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2024-11-27 09:16:35 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
a033c686f9
godot
/
modules
/
bullet
History
Hein-Pieter van Braam
4575769115
Merge pull request
#25543
from Zylann/optimize_bullet_heightfield_raycast2
...
Implemented terrain raycast acceleration
2019-04-23 06:25:15 +03:00
..
doc_classes
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
area_bullet.cpp
area_bullet.h
btRayShape.cpp
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
2019-02-19 11:16:05 +01:00
btRayShape.h
bullet_physics_server.cpp
bullet_physics_server.h
bullet_types_converter.cpp
bullet_types_converter.h
[Core] Rename Matrix3 file to Basis
2019-02-09 14:42:23 -05:00
bullet_utilities.h
collision_object_bullet.cpp
Fix many asan and ubsan reported issues
2019-01-30 06:43:56 +01:00
collision_object_bullet.h
cone_twist_joint_bullet.cpp
cone_twist_joint_bullet.h
config.py
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp
generic_6dof_joint_bullet.h
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
Fix RayShape collision jitter when used with a RigidBody
2019-02-20 15:06:08 +01:00
godot_ray_world_algorithm.h
godot_result_callbacks.cpp
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
2019-02-19 11:16:05 +01:00
godot_result_callbacks.h
hinge_joint_bullet.cpp
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
rigid_body_bullet.cpp
Fix missing re-activation of bullet physics sleep feature
2019-04-06 17:11:36 +02:00
rigid_body_bullet.h
Fix warnings seen with -Wignored-qualifiers.
2019-02-21 20:24:29 +01:00
SCsub
Disable BT_DEBUG, works around
#25476
and
#25431
2019-02-08 11:11:01 +01:00
shape_bullet.cpp
Merge pull request
#25543
from Zylann/optimize_bullet_heightfield_raycast2
2019-04-23 06:25:15 +03:00
shape_bullet.h
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp
soft_body_bullet.h
space_bullet.cpp
Revert "Optimized area check"
2019-02-22 12:46:54 +01:00
space_bullet.h
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
2019-02-19 11:16:05 +01:00