mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
642c63319e
-=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL
773 lines
19 KiB
C++
773 lines
19 KiB
C++
/*************************************************************************/
|
|
/* shader_gles2.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "shader_gles2.h"
|
|
|
|
#ifdef GLES2_ENABLED
|
|
#include "print_string.h"
|
|
|
|
//#define DEBUG_OPENGL
|
|
|
|
#ifdef DEBUG_OPENGL
|
|
|
|
#define DEBUG_TEST_ERROR(m_section)\
|
|
{\
|
|
uint32_t err = glGetError();\
|
|
if (err) {\
|
|
print_line("OpenGL Error #"+itos(err)+" at: "+m_section);\
|
|
}\
|
|
}
|
|
#else
|
|
|
|
#define DEBUG_TEST_ERROR(m_section)
|
|
|
|
#endif
|
|
|
|
ShaderGLES2 *ShaderGLES2::active=NULL;
|
|
|
|
|
|
|
|
//#define DEBUG_SHADER
|
|
|
|
#ifdef DEBUG_SHADER
|
|
|
|
#define DEBUG_PRINT(m_text) print_line(m_text);
|
|
|
|
#else
|
|
|
|
#define DEBUG_PRINT(m_text)
|
|
|
|
#endif
|
|
|
|
|
|
void ShaderGLES2::bind_uniforms() {
|
|
|
|
if (!uniforms_dirty) {
|
|
return;
|
|
};
|
|
|
|
// upload default uniforms
|
|
const Map<uint32_t,Variant>::Element *E =uniform_defaults.front();
|
|
|
|
while(E) {
|
|
int idx=E->key();
|
|
int location=version->uniform_location[idx];
|
|
|
|
if (location<0) {
|
|
E=E->next();
|
|
continue;
|
|
|
|
}
|
|
|
|
const Variant &v=E->value();
|
|
_set_uniform_variant(location, v);
|
|
//print_line("uniform "+itos(location)+" value "+v+ " type "+Variant::get_type_name(v.get_type()));
|
|
E=E->next();
|
|
};
|
|
|
|
const Map<uint32_t,CameraMatrix>::Element* C = uniform_cameras.front();
|
|
while (C) {
|
|
|
|
int location = version->uniform_location[C->key()];
|
|
if (location<0) {
|
|
C=C->next();
|
|
continue;
|
|
}
|
|
|
|
glUniformMatrix4fv(location,1,false,&(C->get().matrix[0][0]));
|
|
C = C->next();
|
|
};
|
|
|
|
uniforms_dirty = false;
|
|
};
|
|
|
|
GLint ShaderGLES2::get_uniform_location(int p_idx) const {
|
|
|
|
ERR_FAIL_COND_V(!version, -1);
|
|
|
|
return version->uniform_location[p_idx];
|
|
};
|
|
|
|
bool ShaderGLES2::bind() {
|
|
|
|
if (active!=this || !version || new_conditional_version.key!=conditional_version.key) {
|
|
conditional_version=new_conditional_version;
|
|
version = get_current_version();
|
|
} else {
|
|
|
|
return false;
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!version,false);
|
|
|
|
glUseProgram( version->id );
|
|
|
|
DEBUG_TEST_ERROR("Use Program");
|
|
|
|
active=this;
|
|
uniforms_dirty = true;
|
|
/*
|
|
* why on earth is this code here?
|
|
for (int i=0;i<texunit_pair_count;i++) {
|
|
|
|
glUniform1i(texunit_pairs[i].location, texunit_pairs[i].index);
|
|
DEBUG_TEST_ERROR("Uniform 1 i");
|
|
}
|
|
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
void ShaderGLES2::unbind() {
|
|
|
|
version=NULL;
|
|
glUseProgram(0);
|
|
uniforms_dirty = true;
|
|
active=NULL;
|
|
}
|
|
|
|
|
|
static String _fix_error_code_line(const String& p_error,int p_code_start,int p_offset) {
|
|
|
|
int last_find_pos=-1;
|
|
// NVIDIA
|
|
String error=p_error;
|
|
while((last_find_pos=p_error.find("(",last_find_pos+1))!=-1) {
|
|
|
|
int end_pos=last_find_pos+1;
|
|
|
|
while(true) {
|
|
|
|
if (p_error[end_pos]>='0' && p_error[end_pos]<='9') {
|
|
|
|
end_pos++;
|
|
continue;
|
|
} else if (p_error[end_pos]==')') {
|
|
break;
|
|
} else {
|
|
|
|
end_pos=-1;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if (end_pos==-1)
|
|
continue;
|
|
|
|
String numstr = error.substr(last_find_pos+1,(end_pos-last_find_pos)-1);
|
|
String begin = error.substr(0,last_find_pos+1);
|
|
String end = error.substr(end_pos,error.length());
|
|
int num = numstr.to_int()+p_code_start-p_offset;
|
|
error = begin+itos(num)+end;
|
|
}
|
|
|
|
// ATI
|
|
last_find_pos=-1;
|
|
while((last_find_pos=p_error.find("ERROR: ",last_find_pos+1))!=-1) {
|
|
|
|
last_find_pos+=6;
|
|
int end_pos=last_find_pos+1;
|
|
|
|
while(true) {
|
|
|
|
if (p_error[end_pos]>='0' && p_error[end_pos]<='9') {
|
|
|
|
end_pos++;
|
|
continue;
|
|
} else if (p_error[end_pos]==':') {
|
|
break;
|
|
} else {
|
|
|
|
end_pos=-1;
|
|
break;
|
|
}
|
|
|
|
}
|
|
continue;
|
|
if (end_pos==-1)
|
|
continue;
|
|
|
|
String numstr = error.substr(last_find_pos+1,(end_pos-last_find_pos)-1);
|
|
print_line("numstr: "+numstr);
|
|
String begin = error.substr(0,last_find_pos+1);
|
|
String end = error.substr(end_pos,error.length());
|
|
int num = numstr.to_int()+p_code_start-p_offset;
|
|
error = begin+itos(num)+end;
|
|
}
|
|
return error;
|
|
}
|
|
|
|
ShaderGLES2::Version* ShaderGLES2::get_current_version() {
|
|
|
|
Version *_v=version_map.getptr(conditional_version);
|
|
|
|
if (_v) {
|
|
|
|
if (conditional_version.code_version!=0) {
|
|
CustomCode *cc=custom_code_map.getptr(conditional_version.code_version);
|
|
ERR_FAIL_COND_V(!cc,_v);
|
|
if (cc->version==_v->code_version)
|
|
return _v;
|
|
} else {
|
|
return _v;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_v)
|
|
version_map[conditional_version]=Version();
|
|
|
|
|
|
Version &v = version_map[conditional_version];
|
|
|
|
if (!_v) {
|
|
|
|
v.uniform_location = memnew_arr( GLint, uniform_count );
|
|
|
|
} else {
|
|
if (v.ok) {
|
|
//bye bye shaders
|
|
glDeleteShader( v.vert_id );
|
|
glDeleteShader( v.frag_id );
|
|
glDeleteProgram( v.id );
|
|
v.id=0;
|
|
}
|
|
|
|
}
|
|
|
|
v.ok=false;
|
|
/* SETUP CONDITIONALS */
|
|
|
|
Vector<const char*> strings;
|
|
#ifdef GLEW_ENABLED
|
|
strings.push_back("#version 120\n"); //ATI requieres this before anything
|
|
#endif
|
|
int define_line_ofs=1;
|
|
|
|
for(int j=0;j<conditional_count;j++) {
|
|
|
|
bool enable=((1<<j)&conditional_version.version);
|
|
strings.push_back(enable?conditional_defines[j]:"");
|
|
if (enable)
|
|
define_line_ofs++;
|
|
|
|
if (enable) {
|
|
DEBUG_PRINT(conditional_defines[j]);
|
|
}
|
|
|
|
}
|
|
|
|
//keep them around during the function
|
|
CharString code_string;
|
|
CharString code_string2;
|
|
CharString code_globals;
|
|
|
|
|
|
//print_line("code version? "+itos(conditional_version.code_version));
|
|
|
|
CustomCode *cc=NULL;
|
|
|
|
if ( conditional_version.code_version>0 ) {
|
|
//do custom code related stuff
|
|
|
|
ERR_FAIL_COND_V( !custom_code_map.has( conditional_version.code_version ), NULL );
|
|
cc=&custom_code_map[conditional_version.code_version];
|
|
v.code_version=cc->version;
|
|
define_line_ofs+=2;
|
|
}
|
|
|
|
|
|
/* CREATE PROGRAM */
|
|
|
|
v.id = glCreateProgram();
|
|
|
|
ERR_FAIL_COND_V(v.id==0, NULL);
|
|
|
|
/* VERTEX SHADER */
|
|
|
|
|
|
if (cc) {
|
|
for(int i=0;i<cc->custom_defines.size();i++) {
|
|
|
|
strings.push_back(cc->custom_defines[i]);
|
|
DEBUG_PRINT("CD #"+itos(i)+": "+String(cc->custom_defines[i]));
|
|
}
|
|
}
|
|
|
|
int strings_base_size=strings.size();
|
|
#if 0
|
|
if (cc) {
|
|
|
|
String _code_string = "#define VERTEX_SHADER_CODE "+cc->vertex+"\n";
|
|
String _code_globals = "#define VERTEX_SHADER_GLOBALS "+cc->vertex_globals+"\n";
|
|
|
|
code_string=_code_string.ascii();
|
|
code_globals=_code_globals.ascii();
|
|
DEBUG_PRINT( code_globals.get_data() );
|
|
DEBUG_PRINT( code_string.get_data() );
|
|
strings.push_back(code_globals);
|
|
strings.push_back(code_string);
|
|
}
|
|
#endif
|
|
|
|
|
|
strings.push_back(vertex_code0.get_data());
|
|
if (cc) {
|
|
code_globals=cc->vertex_globals.ascii();
|
|
strings.push_back(code_globals.get_data());
|
|
}
|
|
strings.push_back(vertex_code1.get_data());
|
|
|
|
if (cc) {
|
|
code_string=cc->vertex.ascii();
|
|
strings.push_back(code_string.get_data());
|
|
}
|
|
|
|
strings.push_back(vertex_code2.get_data());
|
|
#ifdef DEBUG_SHADER
|
|
|
|
DEBUG_PRINT("\nVertex Code:\n\n"+String(code_string.get_data()));
|
|
for(int i=0;i<strings.size();i++) {
|
|
|
|
//print_line("vert strings "+itos(i)+":"+String(strings[i]));
|
|
}
|
|
#endif
|
|
|
|
|
|
v.vert_id = glCreateShader(GL_VERTEX_SHADER);
|
|
glShaderSource(v.vert_id,strings.size(),&strings[0],NULL);
|
|
glCompileShader(v.vert_id);
|
|
|
|
GLint status;
|
|
|
|
glGetShaderiv(v.vert_id,GL_COMPILE_STATUS,&status);
|
|
if (status==GL_FALSE) {
|
|
// error compiling
|
|
GLsizei iloglen;
|
|
glGetShaderiv(v.vert_id,GL_INFO_LOG_LENGTH,&iloglen);
|
|
|
|
if (iloglen<0) {
|
|
|
|
glDeleteShader(v.vert_id);
|
|
glDeleteProgram( v.id );
|
|
v.id=0;
|
|
|
|
ERR_PRINT("NO LOG, WTF");
|
|
} else {
|
|
|
|
if (iloglen==0) {
|
|
|
|
iloglen = 4096; //buggy driver (Adreno 220+....)
|
|
}
|
|
|
|
|
|
char *ilogmem = (char*)Memory::alloc_static(iloglen+1);
|
|
ilogmem[iloglen]=0;
|
|
glGetShaderInfoLog(v.vert_id, iloglen, &iloglen, ilogmem);
|
|
|
|
String err_string=get_shader_name()+": Vertex Program Compilation Failed:\n";
|
|
|
|
err_string+=ilogmem;
|
|
err_string=_fix_error_code_line(err_string,vertex_code_start,define_line_ofs);
|
|
ERR_PRINT(err_string.ascii().get_data());
|
|
Memory::free_static(ilogmem);
|
|
glDeleteShader(v.vert_id);
|
|
glDeleteProgram( v.id );
|
|
v.id=0;
|
|
|
|
}
|
|
|
|
ERR_FAIL_V(NULL);
|
|
}
|
|
|
|
/* FRAGMENT SHADER */
|
|
|
|
strings.resize(strings_base_size);
|
|
#if 0
|
|
if (cc) {
|
|
|
|
String _code_string = "#define FRAGMENT_SHADER_CODE "+cc->fragment+"\n";
|
|
String _code_globals = "#define FRAGMENT_SHADER_GLOBALS "+cc->fragment_globals+"\n";
|
|
|
|
code_string=_code_string.ascii();
|
|
code_globals=_code_globals.ascii();
|
|
DEBUG_PRINT( code_globals.get_data() );
|
|
DEBUG_PRINT( code_string.get_data() );
|
|
strings.push_back(code_globals);
|
|
strings.push_back(code_string);
|
|
}
|
|
#endif
|
|
|
|
|
|
strings.push_back(fragment_code0.get_data());
|
|
if (cc) {
|
|
code_globals=cc->fragment_globals.ascii();
|
|
strings.push_back(code_globals.get_data());
|
|
}
|
|
strings.push_back(fragment_code1.get_data());
|
|
|
|
if (cc) {
|
|
code_string=cc->fragment.ascii();
|
|
strings.push_back(code_string.get_data());
|
|
}
|
|
|
|
strings.push_back(fragment_code2.get_data());
|
|
|
|
if (cc) {
|
|
code_string2=cc->light.ascii();
|
|
strings.push_back(code_string2.get_data());
|
|
}
|
|
|
|
strings.push_back(fragment_code3.get_data());
|
|
|
|
#ifdef DEBUG_SHADER
|
|
DEBUG_PRINT("\nFragment Code:\n\n"+String(code_string.get_data()));
|
|
for(int i=0;i<strings.size();i++) {
|
|
|
|
//print_line("frag strings "+itos(i)+":"+String(strings[i]));
|
|
}
|
|
#endif
|
|
|
|
v.frag_id = glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(v.frag_id,strings.size(),&strings[0],NULL);
|
|
glCompileShader(v.frag_id);
|
|
|
|
glGetShaderiv(v.frag_id,GL_COMPILE_STATUS,&status);
|
|
if (status==GL_FALSE) {
|
|
// error compiling
|
|
GLsizei iloglen;
|
|
glGetShaderiv(v.frag_id,GL_INFO_LOG_LENGTH,&iloglen);
|
|
|
|
if (iloglen<0) {
|
|
|
|
glDeleteShader(v.frag_id);
|
|
glDeleteShader(v.vert_id);
|
|
glDeleteProgram( v.id );
|
|
v.id=0;
|
|
ERR_PRINT("NO LOG, WTF");
|
|
} else {
|
|
|
|
if (iloglen==0) {
|
|
|
|
iloglen = 4096; //buggy driver (Adreno 220+....)
|
|
}
|
|
|
|
char *ilogmem = (char*)Memory::alloc_static(iloglen+1);
|
|
ilogmem[iloglen]=0;
|
|
glGetShaderInfoLog(v.frag_id, iloglen, &iloglen, ilogmem);
|
|
|
|
String err_string=get_shader_name()+": Fragment Program Compilation Failed:\n";
|
|
|
|
err_string+=ilogmem;
|
|
err_string=_fix_error_code_line(err_string,fragment_code_start,define_line_ofs);
|
|
ERR_PRINT(err_string.ascii().get_data());
|
|
Memory::free_static(ilogmem);
|
|
glDeleteShader(v.frag_id);
|
|
glDeleteShader(v.vert_id);
|
|
glDeleteProgram( v.id );
|
|
v.id=0;
|
|
|
|
}
|
|
|
|
ERR_FAIL_V( NULL );
|
|
}
|
|
|
|
glAttachShader(v.id,v.frag_id);
|
|
glAttachShader(v.id,v.vert_id);
|
|
|
|
// bind attributes before linking
|
|
for (int i=0;i<attribute_pair_count;i++) {
|
|
|
|
glBindAttribLocation(v.id, attribute_pairs[i].index, attribute_pairs[i].name );
|
|
}
|
|
|
|
glLinkProgram(v.id);
|
|
|
|
glGetProgramiv(v.id, GL_LINK_STATUS, &status);
|
|
|
|
if (status==GL_FALSE) {
|
|
// error linking
|
|
GLsizei iloglen;
|
|
glGetProgramiv(v.id,GL_INFO_LOG_LENGTH,&iloglen);
|
|
|
|
if (iloglen<0) {
|
|
|
|
glDeleteShader(v.frag_id);
|
|
glDeleteShader(v.vert_id);
|
|
glDeleteProgram( v.id );
|
|
v.id=0;
|
|
ERR_FAIL_COND_V(iloglen<=0, NULL);
|
|
}
|
|
|
|
if (iloglen==0) {
|
|
|
|
iloglen = 4096; //buggy driver (Adreno 220+....)
|
|
}
|
|
|
|
|
|
char *ilogmem = (char*)Memory::alloc_static(iloglen+1);
|
|
ilogmem[iloglen]=0;
|
|
glGetProgramInfoLog(v.id, iloglen, &iloglen, ilogmem);
|
|
|
|
String err_string=get_shader_name()+": Program LINK FAILED:\n";
|
|
|
|
err_string+=ilogmem;
|
|
err_string=_fix_error_code_line(err_string,fragment_code_start,define_line_ofs);
|
|
ERR_PRINT(err_string.ascii().get_data());
|
|
Memory::free_static(ilogmem);
|
|
glDeleteShader(v.frag_id);
|
|
glDeleteShader(v.vert_id);
|
|
glDeleteProgram( v.id );
|
|
v.id=0;
|
|
|
|
ERR_FAIL_V(NULL);
|
|
}
|
|
|
|
/* UNIFORMS */
|
|
|
|
glUseProgram(v.id);
|
|
|
|
|
|
//print_line("uniforms: ");
|
|
for(int j=0;j<uniform_count;j++) {
|
|
|
|
|
|
v.uniform_location[j]=glGetUniformLocation(v.id,uniform_names[j]);
|
|
// print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j]));
|
|
}
|
|
|
|
// set texture uniforms
|
|
for (int i=0;i<texunit_pair_count;i++) {
|
|
|
|
GLint loc = glGetUniformLocation(v.id,texunit_pairs[i].name);
|
|
if (loc>=0)
|
|
glUniform1i(loc,texunit_pairs[i].index);
|
|
}
|
|
|
|
if ( cc ) {
|
|
|
|
v.custom_uniform_locations.resize(cc->custom_uniforms.size());
|
|
for(int i=0;i<cc->custom_uniforms.size();i++) {
|
|
|
|
v.custom_uniform_locations[i]=glGetUniformLocation(v.id,String(cc->custom_uniforms[i]).ascii().get_data());
|
|
}
|
|
}
|
|
|
|
glUseProgram(0);
|
|
|
|
|
|
v.ok=true;
|
|
|
|
return &v;
|
|
}
|
|
|
|
GLint ShaderGLES2::get_uniform_location(const String& p_name) const {
|
|
|
|
ERR_FAIL_COND_V(!version,-1);
|
|
return glGetUniformLocation(version->id,p_name.ascii().get_data());
|
|
}
|
|
|
|
|
|
void ShaderGLES2::setup(const char** p_conditional_defines, int p_conditional_count,const char** p_uniform_names,int p_uniform_count, const AttributePair* p_attribute_pairs, int p_attribute_count, const TexUnitPair *p_texunit_pairs, int p_texunit_pair_count,const char*p_vertex_code, const char *p_fragment_code,int p_vertex_code_start,int p_fragment_code_start) {
|
|
|
|
ERR_FAIL_COND(version);
|
|
conditional_version.key=0;
|
|
new_conditional_version.key=0;
|
|
uniform_count=p_uniform_count;
|
|
conditional_count=p_conditional_count;
|
|
conditional_defines=p_conditional_defines;
|
|
uniform_names=p_uniform_names;
|
|
vertex_code=p_vertex_code;
|
|
fragment_code=p_fragment_code;
|
|
texunit_pairs=p_texunit_pairs;
|
|
texunit_pair_count=p_texunit_pair_count;
|
|
vertex_code_start=p_vertex_code_start;
|
|
fragment_code_start=p_fragment_code_start;
|
|
attribute_pairs=p_attribute_pairs;
|
|
attribute_pair_count=p_attribute_count;
|
|
|
|
//split vertex and shader code (thank you, retarded shader compiler programmers from you know what company).
|
|
{
|
|
String globals_tag="\nVERTEX_SHADER_GLOBALS";
|
|
String code_tag="\nVERTEX_SHADER_CODE";
|
|
String code = vertex_code;
|
|
int cpos = code.find(globals_tag);
|
|
if (cpos==-1) {
|
|
vertex_code0=code.ascii();
|
|
} else {
|
|
vertex_code0=code.substr(0,cpos).ascii();
|
|
code = code.substr(cpos+globals_tag.length(),code.length());
|
|
|
|
cpos = code.find(code_tag);
|
|
|
|
if (cpos==-1) {
|
|
vertex_code1=code.ascii();
|
|
} else {
|
|
|
|
vertex_code1=code.substr(0,cpos).ascii();
|
|
vertex_code2=code.substr(cpos+code_tag.length(),code.length()).ascii();
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
String globals_tag="\nFRAGMENT_SHADER_GLOBALS";
|
|
String code_tag="\nFRAGMENT_SHADER_CODE";
|
|
String light_code_tag="\nLIGHT_SHADER_CODE";
|
|
String code = fragment_code;
|
|
int cpos = code.find(globals_tag);
|
|
if (cpos==-1) {
|
|
fragment_code0=code.ascii();
|
|
} else {
|
|
fragment_code0=code.substr(0,cpos).ascii();
|
|
code = code.substr(cpos+globals_tag.length(),code.length());
|
|
|
|
cpos = code.find(code_tag);
|
|
|
|
if (cpos==-1) {
|
|
fragment_code1=code.ascii();
|
|
} else {
|
|
|
|
fragment_code1=code.substr(0,cpos).ascii();
|
|
String code2 = code.substr(cpos+code_tag.length(),code.length());
|
|
|
|
cpos = code2.find(light_code_tag);
|
|
if (cpos==-1) {
|
|
fragment_code2=code2.ascii();
|
|
} else {
|
|
|
|
fragment_code2=code2.substr(0,cpos).ascii();
|
|
fragment_code3 = code2.substr(cpos+light_code_tag.length(),code2.length()).ascii();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void ShaderGLES2::finish() {
|
|
|
|
const VersionKey *V=NULL;
|
|
while((V=version_map.next(V))) {
|
|
|
|
Version &v=version_map[*V];
|
|
glDeleteShader( v.vert_id );
|
|
glDeleteShader( v.frag_id );
|
|
glDeleteProgram( v.id );
|
|
memdelete_arr( v.uniform_location );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void ShaderGLES2::clear_caches() {
|
|
|
|
const VersionKey *V=NULL;
|
|
while((V=version_map.next(V))) {
|
|
|
|
Version &v=version_map[*V];
|
|
glDeleteShader( v.vert_id );
|
|
glDeleteShader( v.frag_id );
|
|
glDeleteProgram( v.id );
|
|
memdelete_arr( v.uniform_location );
|
|
}
|
|
|
|
version_map.clear();
|
|
|
|
custom_code_map.clear();
|
|
version=NULL;
|
|
last_custom_code=1;
|
|
uniforms_dirty = true;
|
|
|
|
}
|
|
|
|
uint32_t ShaderGLES2::create_custom_shader() {
|
|
|
|
custom_code_map[last_custom_code]=CustomCode();
|
|
custom_code_map[last_custom_code].version=1;
|
|
return last_custom_code++;
|
|
}
|
|
|
|
void ShaderGLES2::set_custom_shader_code(uint32_t p_code_id, const String& p_vertex, const String& p_vertex_globals,const String& p_fragment,const String& p_light, const String& p_fragment_globals,const Vector<StringName>& p_uniforms,const Vector<const char*> &p_custom_defines) {
|
|
|
|
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
|
|
CustomCode *cc=&custom_code_map[p_code_id];
|
|
|
|
cc->vertex=p_vertex;
|
|
cc->vertex_globals=p_vertex_globals;
|
|
cc->fragment=p_fragment;
|
|
cc->fragment_globals=p_fragment_globals;
|
|
cc->light=p_light;
|
|
cc->custom_uniforms=p_uniforms;
|
|
cc->custom_defines=p_custom_defines;
|
|
cc->version++;
|
|
}
|
|
|
|
void ShaderGLES2::set_custom_shader(uint32_t p_code_id) {
|
|
|
|
new_conditional_version.code_version=p_code_id;
|
|
}
|
|
|
|
void ShaderGLES2::free_custom_shader(uint32_t p_code_id) {
|
|
|
|
if (! custom_code_map.has( p_code_id )) {
|
|
print_line("no code id "+itos(p_code_id));
|
|
} else {
|
|
print_line("freed code id "+itos(p_code_id));
|
|
|
|
}
|
|
|
|
ERR_FAIL_COND(! custom_code_map.has( p_code_id ));
|
|
if (conditional_version.code_version==p_code_id)
|
|
conditional_version.code_version=0; //bye
|
|
|
|
custom_code_map.erase(p_code_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
ShaderGLES2::ShaderGLES2() {
|
|
version=NULL;
|
|
last_custom_code=1;
|
|
uniforms_dirty = true;
|
|
}
|
|
|
|
|
|
ShaderGLES2::~ShaderGLES2() {
|
|
|
|
finish();
|
|
}
|
|
|
|
|
|
#endif
|