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https://github.com/godotengine/godot.git
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990f6cf50e
-=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
/*************************************************************************/
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/* cp_player_data.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "cp_player_data.h"
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#include <stdio.h>
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CPPlayer::CPPlayer(CPMixer *p_mixer,CPSong *p_song){
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song=p_song;
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mixer=p_mixer;
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control.max_voices=p_mixer->get_total_voice_count()-1; //leave one for the sample
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control.force_no_nna=false;
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control.external_vibrato=false;
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control.filters=true;
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control.random_seed=128364; //anything
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control.play_mode=0;
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set_virtual_channels(p_mixer->get_total_voice_count());
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mixer->set_callback( &CPPlayer::callback_function, this );
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reset();
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}
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CPPlayer::~CPPlayer(){
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}
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void CPPlayer::set_virtual_channels(int p_amount) {
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if (p_amount<1) return;
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if (p_amount>mixer->get_total_voice_count())
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return;
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control.max_voices=p_amount;
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}
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void CPPlayer::callback_function(void *p_userdata) {
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CPPlayer*pd=(CPPlayer*)p_userdata;
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pd->process_tick();
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}
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void CPPlayer::process_tick() {
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handle_tick();
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mixer->set_callback_interval( 2500000/control.tempo );
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song_usecs+=2500000/control.tempo;
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}
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void CPPlayer::reset() {
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if ( mixer==NULL ) return ;
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if ( song==NULL ) return ;
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int i;
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for (i=0;i<control.max_voices;i++) {
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voice[i].reset();
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mixer->stop_voice(i);
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}
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for (i=0;i<CPPattern::WIDTH;i++) {
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control.channel[i].reset();
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control.channel[i].channel_volume=song->get_channel_volume(i);
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control.channel[i].channel_panning=((int)song->get_channel_pan( i)*PAN_RIGHT/64);
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if (song->is_channel_surround(i))
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control.channel[i].channel_panning=PAN_SURROUND;
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control.channel[i].mute=song->is_channel_mute( i );
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control.channel[i].chorus_send=song->get_channel_chorus(i)*0xFF/64;
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control.channel[i].reverb_send=song->get_channel_reverb(i)*0xFF/64;
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}
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control.speed=song->get_speed();
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control.tempo=song->get_tempo();
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control.global_volume=song->get_global_volume();
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control.position.current_pattern=0;
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control.position.current_row=0;
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control.position.current_order=0;
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control.position.force_next_order=-1;
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control.ticks_counter=control.speed;
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control.position.forbid_jump=false;
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song_usecs=0;
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}
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int64_t CPPlayer::get_channel_last_note_time_usec(int p_channel) const {
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CP_FAIL_INDEX_V(p_channel,64,-1);
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return control.channel[p_channel].last_event_usecs;
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}
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void CPPlayer::set_channel_global_volume(int p_channel,int p_volume) {
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CP_FAIL_INDEX(p_channel,64);
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control.channel[p_channel].channel_global_volume=CLAMP(p_volume,0,255);
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}
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int CPPlayer::get_channel_global_volume(int p_channel) const{
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CP_FAIL_INDEX_V(p_channel,64,-1);
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return control.channel[p_channel].channel_global_volume;
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}
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bool CPPlayer::reached_end_of_song() {
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return control.reached_end;
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}
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void CPPlayer::set_force_external_vibratos(bool p_force) {
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control.external_vibrato=p_force;
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}
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void CPPlayer::set_force_no_nna(bool p_force) {
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control.force_no_nna=p_force;
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}
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