Go to file
Goutte a014705d64 docs: update UPnP gdscript snippet to latest gdscript
This commit adds usage of the new (stringless) signal API.
2024-08-22 00:49:52 +02:00
.github Update GDExtension related CI after Godot 4.3-stable's release 2024-08-15 07:38:49 -05:00
core Merge pull request #91818 from rburing/fti_multimesh 2024-08-20 10:01:46 +02:00
doc Merge pull request #95643 from Flynsarmy/get_bone_attach_skele 2024-08-20 11:04:04 +02:00
drivers macOS/iOS: Fix various warnings when targeting newer SDKs 2024-08-20 11:55:21 +02:00
editor Merge pull request #95691 from Hilderin/fix-display-dialog-while-saving-scene 2024-08-20 12:08:49 +02:00
main Change hand tracking project settings and finetune show_when_tracked 2024-08-20 11:12:52 +10:00
misc macOS/iOS: Fix various warnings when targeting newer SDKs 2024-08-20 11:55:21 +02:00
modules docs: update UPnP gdscript snippet to latest gdscript 2024-08-22 00:49:52 +02:00
platform macOS/iOS: Fix various warnings when targeting newer SDKs 2024-08-20 11:55:21 +02:00
scene Merge pull request #95643 from Flynsarmy/get_bone_attach_skele 2024-08-20 11:04:04 +02:00
servers Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings 2024-08-20 10:02:01 +02:00
tests
thirdparty ufbx: Update to 0.14.3 2024-08-20 02:30:45 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
.pre-commit-config.yaml CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
AUTHORS.md
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
logo.png
logo.svg
methods.py Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 2024-07-22 17:30:25 +02:00
platform_methods.py
pyproject.toml
README.md
SConstruct
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs