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ChibiDenDen 9ffa9a6bac Fix constant access in base class through subclass instance
Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
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doc Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
drivers Gracefully handle 3D textures in GLES2 2020-01-16 11:28:14 -08:00
editor Adds NULL check before using image loader 2020-01-16 21:49:23 +08:00
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modules Fix constant access in base class through subclass instance 2020-01-17 00:12:45 +02:00
platform Merge pull request #35209 from RandomShaper/fix_pck_embed_linux 2020-01-16 18:45:20 +01:00
scene Fix SkeletonIK not playing animation if more than one IK-Bone is active 2020-01-16 20:22:15 +01:00
servers Disabled array initialization, const array and arr.length in shaders 2020-01-16 11:46:11 +03:00
thirdparty Update libwebp to 1.1.0 2020-01-17 03:49:31 +09:00
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Godot Engine

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2D and 3D cross-platform game engine

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