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213 lines
8.0 KiB
C++
213 lines
8.0 KiB
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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* Copyright (c) 2002-2011, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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* Author: Alan Liu
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* Created: October 30 2002
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* Since: ICU 2.4
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* 2010nov19 Markus Scherer Rewrite for formatVersion 2.
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**********************************************************************
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*/
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#ifndef PROPNAME_H
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#define PROPNAME_H
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#include "unicode/utypes.h"
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#include "unicode/bytestrie.h"
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#include "unicode/uchar.h"
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#include "udataswp.h"
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#include "uprops.h"
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/*
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* This header defines the in-memory layout of the property names data
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* structure representing the UCD data files PropertyAliases.txt and
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* PropertyValueAliases.txt. It is used by:
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* propname.cpp - reads data
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* genpname - creates data
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*/
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/* low-level char * property name comparison -------------------------------- */
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U_CDECL_BEGIN
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/**
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* \var uprv_comparePropertyNames
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* Unicode property names and property value names are compared "loosely".
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*
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* UCD.html 4.0.1 says:
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* For all property names, property value names, and for property values for
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* Enumerated, Binary, or Catalog properties, use the following
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* loose matching rule:
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*
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* LM3. Ignore case, whitespace, underscore ('_'), and hyphens.
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*
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* This function does just that, for (char *) name strings.
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* It is almost identical to ucnv_compareNames() but also ignores
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* C0 White_Space characters (U+0009..U+000d, and U+0085 on EBCDIC).
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*
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* @internal
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*/
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U_CAPI int32_t U_EXPORT2
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uprv_compareASCIIPropertyNames(const char *name1, const char *name2);
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U_CAPI int32_t U_EXPORT2
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uprv_compareEBCDICPropertyNames(const char *name1, const char *name2);
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#if U_CHARSET_FAMILY==U_ASCII_FAMILY
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# define uprv_comparePropertyNames uprv_compareASCIIPropertyNames
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#elif U_CHARSET_FAMILY==U_EBCDIC_FAMILY
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# define uprv_comparePropertyNames uprv_compareEBCDICPropertyNames
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#else
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# error U_CHARSET_FAMILY is not valid
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#endif
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U_CDECL_END
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/* UDataMemory structure and signatures ------------------------------------- */
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#define PNAME_DATA_NAME "pnames"
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#define PNAME_DATA_TYPE "icu"
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/* Fields in UDataInfo: */
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/* PNAME_SIG[] is encoded as numeric literals for compatibility with the HP compiler */
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#define PNAME_SIG_0 ((uint8_t)0x70) /* p */
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#define PNAME_SIG_1 ((uint8_t)0x6E) /* n */
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#define PNAME_SIG_2 ((uint8_t)0x61) /* a */
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#define PNAME_SIG_3 ((uint8_t)0x6D) /* m */
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U_NAMESPACE_BEGIN
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class PropNameData {
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public:
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enum {
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// Byte offsets from the start of the data, after the generic header.
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IX_VALUE_MAPS_OFFSET,
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IX_BYTE_TRIES_OFFSET,
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IX_NAME_GROUPS_OFFSET,
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IX_RESERVED3_OFFSET,
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IX_RESERVED4_OFFSET,
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IX_TOTAL_SIZE,
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// Other values.
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IX_MAX_NAME_LENGTH,
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IX_RESERVED7,
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IX_COUNT
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};
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static const char *getPropertyName(int32_t property, int32_t nameChoice);
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static const char *getPropertyValueName(int32_t property, int32_t value, int32_t nameChoice);
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static int32_t getPropertyEnum(const char *alias);
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static int32_t getPropertyValueEnum(int32_t property, const char *alias);
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private:
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static int32_t findProperty(int32_t property);
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static int32_t findPropertyValueNameGroup(int32_t valueMapIndex, int32_t value);
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static const char *getName(const char *nameGroup, int32_t nameIndex);
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static UBool containsName(BytesTrie &trie, const char *name);
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static int32_t getPropertyOrValueEnum(int32_t bytesTrieOffset, const char *alias);
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static const int32_t indexes[];
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static const int32_t valueMaps[];
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static const uint8_t bytesTries[];
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static const char nameGroups[];
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};
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/*
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* pnames.icu formatVersion 2
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*
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* formatVersion 2 is new in ICU 4.8.
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* In ICU 4.8, the pnames.icu data file is used only in ICU4J.
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* ICU4C 4.8 has the same data structures hardcoded in source/common/propname_data.h.
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*
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* For documentation of pnames.icu formatVersion 1 see ICU4C 4.6 (2010-dec-01)
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* or earlier versions of this header file (source/common/propname.h).
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*
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* The pnames.icu begins with the standard ICU DataHeader/UDataInfo.
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* After that:
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*
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* int32_t indexes[8];
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*
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* (See the PropNameData::IX_... constants.)
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*
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* The first 6 indexes are byte offsets from the beginning of the data
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* (beginning of indexes[]) to following structures.
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* The length of each structure is the difference between its offset
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* and the next one.
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* All offsets are filled in: Where there is no data between two offsets,
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* those two offsets are the same.
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* The last offset (indexes[PropNameData::IX_TOTAL_SIZE]) indicates the
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* total number of bytes in the file. (Not counting the standard headers.)
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*
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* The sixth index (indexes[PropNameData::IX_MAX_NAME_LENGTH]) has the
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* maximum length of any Unicode property (or property value) alias.
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* (Without normalization, that is, including underscores etc.)
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*
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* int32_t valueMaps[];
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*
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* The valueMaps[] begins with a map from UProperty enums to properties,
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* followed by the per-property value maps from property values to names,
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* for those properties that have named values.
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* (Binary & enumerated, plus General_Category_Mask.)
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*
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* valueMaps[0] contains the number of UProperty enum ranges.
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* For each range:
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* int32_t start, limit -- first and last+1 UProperty enum of a dense range
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* Followed by (limit-start) pairs of
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* int32_t nameGroupOffset;
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* Offset into nameGroups[] for the property's names/aliases.
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* int32_t valueMapIndex;
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* Offset of the property's value map in the valueMaps[] array.
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* If the valueMapIndex is 0, then the property does not have named values.
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*
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* For each property's value map:
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* int32_t bytesTrieOffset; -- Offset into bytesTries[] for name->value mapping.
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* int32_t numRanges;
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* If numRanges is in the range 1..15, then that many ranges of values follow.
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* Per range:
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* int32_t start, limit -- first and last+1 UProperty enum of a range
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* Followed by (limit-start) entries of
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* int32_t nameGroupOffset;
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* Offset into nameGroups[] for the property value's names/aliases.
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* If the nameGroupOffset is 0, then this is not a named value for this property.
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* (That is, the ranges need not be dense.)
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* If numRanges is >=0x10, then (numRanges-0x10) sorted values
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* and then (numRanges-0x10) corresponding nameGroupOffsets follow.
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* Values are sorted as signed integers.
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* In this case, the set of values is dense; no nameGroupOffset will be 0.
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*
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* For both properties and property values, ranges are sorted by their start/limit values.
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*
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* uint8_t bytesTries[];
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*
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* This is a sequence of BytesTrie structures, byte-serialized tries for
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* mapping from names/aliases to values.
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* The first one maps from property names/aliases to UProperty enum constants.
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* The following ones are indexed by property value map bytesTrieOffsets
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* for mapping each property's names/aliases to their property values.
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*
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* char nameGroups[];
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*
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* This is a sequence of property name groups.
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* Each group is a list of names/aliases (invariant-character strings) for
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* one property or property value, in the order of UCharNameChoice.
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* The first byte of each group is the number of names in the group.
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* It is followed by that many NUL-terminated strings.
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* The first string is for the short name; if there is no short name,
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* then the first string is empty.
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* The second string is the long name. Further strings are additional aliases.
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*
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* The first name group is for a property rather than a property value,
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* so that a nameGroupOffset of 0 can be used to indicate "no value"
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* in a property's sparse value ranges.
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*/
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U_NAMESPACE_END
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#endif
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