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e2cc0e484e
The Godot-specific patch is just a single line now; removing this patch will likely require adjusting Godot importer code to handle error limits better. This also adds new SIMPLIFY_ options; Godot is currently not using any of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
9 lines
369 B
C++
9 lines
369 B
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
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#include "meshoptimizer.h"
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void meshopt_setAllocator(void* (MESHOPTIMIZER_ALLOC_CALLCONV* allocate)(size_t), void (MESHOPTIMIZER_ALLOC_CALLCONV* deallocate)(void*))
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{
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meshopt_Allocator::Storage::allocate = allocate;
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meshopt_Allocator::Storage::deallocate = deallocate;
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}
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