godot/servers/rendering/renderer_rd/forward_clustered
BlueCube3310 189c8eb671 Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
..
render_forward_clustered.cpp Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00
render_forward_clustered.h Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00
scene_shader_forward_clustered.cpp Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails 2024-12-09 10:51:57 -08:00
scene_shader_forward_clustered.h Ensure shadow material and mesh are not used with wireframe mode 2024-11-16 22:25:00 -08:00
SCsub