godot/servers/rendering/renderer_rd
Rémi Verschelde 562dd1ad85
Merge pull request #100305 from clayjohn/directional-light-2d-mask
Remove positional light mask from directional lights in Canvas Item shaders.
2024-12-12 14:10:24 +01:00
..
effects Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
environment Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
forward_clustered Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00
forward_mobile Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00
shaders Merge pull request #100305 from clayjohn/directional-light-2d-mask 2024-12-12 14:10:24 +01:00
spirv-reflect
storage_rd Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask 2024-12-12 14:09:30 +01:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_hash_map_rd.h
renderer_canvas_render_rd.cpp Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt 2024-12-10 14:15:55 -06:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Merge pull request #100257 from darksylinc/matias-minimize-leak 2024-12-11 17:35:35 -06:00
renderer_compositor_rd.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
renderer_scene_render_rd.cpp Merge pull request #94193 from BastiaanOlij/buildin_includes 2024-12-05 14:12:23 -06:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
shader_rd.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00