godot/scene/2d
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
animated_sprite_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animated_sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
area_2d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
area_2d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
audio_stream_player_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
back_buffer_copy.h
camera_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_2d.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
canvas_modulate.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_modulate.h
collision_object_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_object_2d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
joints_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
joints_2d.h
light_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_2d.h
light_occluder_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_occluder_2d.h
line_2d.cpp Make Line2D be white by default 2020-04-26 23:40:41 +02:00
line_2d.h
line_builder.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
navigation_agent_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_obstacle_2d.h
navigation_region_2d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
navigation_region_2d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
node_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
node_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
parallax_layer.h
path_2d.cpp Merge pull request #36035 from Xrayez/path2d-fix-self-modulate 2020-04-27 08:55:22 +02:00
path_2d.h
physics_body_2d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
physics_body_2d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
polygon_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_2d.h
sprite_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
tile_map.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
tile_map.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
touch_screen_button.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
touch_screen_button.h
visibility_notifier_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
visibility_notifier_2d.h
y_sort.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
y_sort.h