godot/servers
Catchawink 86096313be Fixed an issue with recording audio.
Prior to this fix, AudioEffectRecordInstance::init() was called before recording_active is set to true in AudioEffectRecord::set_recording_active(). This was setting is_recording to false in AudioEffectRecordInstance, because is_recording updates to the value of recording_active in AudioEffectRecordInstance::_io_thread_process(). To fix this issue, AudioEffectRecordInstance::init() is now called after recording_active is set to true.
2019-12-12 10:28:46 -05:00
..
arvr
audio Fixed an issue with recording audio. 2019-12-12 10:28:46 -05:00
camera
physics Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
physics_2d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
visual Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers 2019-12-10 08:25:31 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
visual_server.h