godot/drivers/gles3
tagcup 9f4e9fcb81 Optimized GGX G function for GLES2.
Also changed the mapping of anisotropy to match the common definition.
2018-09-30 16:33:50 -04:00
..
shaders Optimized GGX G function for GLES2. 2018-09-30 16:33:50 -04:00
rasterizer_canvas_gles3.cpp Fix warnings about set but unused variables [-Wunused-but-set-variable] 2018-09-27 16:25:24 +02:00
rasterizer_canvas_gles3.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
rasterizer_gles3.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
rasterizer_gles3.h -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00
rasterizer_scene_gles3.cpp Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00
rasterizer_scene_gles3.h Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer 2018-09-12 17:17:11 -04:00
rasterizer_storage_gles3.cpp -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00
rasterizer_storage_gles3.h Reflection probe support in GLES2 back-end. 2018-09-28 16:42:47 -03:00
SCsub
shader_compiler_gles3.cpp Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00
shader_compiler_gles3.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shader_gles3.cpp -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
shader_gles3.h -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00