godot/platform/x11
Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
..
export
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_x11.h
detect.py Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
os_x11.h Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
platform_config.h
power_x11.cpp
power_x11.h
SCsub