godot/scene/resources
2024-12-13 12:49:10 +01:00
..
2d Improve NavMeshGenerator2D::generator_bake_from_source_geometry_data performance 2024-11-11 12:31:19 +01:00
3d Mend gaps in meshes caused by trigonometric funcs. 2024-12-06 17:10:12 +02:00
animated_texture.cpp
animated_texture.h
animation_library.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation_library.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
animation.compat.inc
animation.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
animation.h Add markers to animation 2024-09-29 17:27:36 +09:00
atlas_texture.cpp
atlas_texture.h
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
audio_stream_polyphonic.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
audio_stream_wav.cpp Use qoa.c and custom compress procedure 2024-12-05 13:20:09 -03:00
audio_stream_wav.h Use qoa.c and custom compress procedure 2024-12-05 13:20:09 -03:00
bit_map.cpp Avoid expensive sqrt operation in hot loop of BitMap.grow_mask 2024-09-12 11:04:57 -03:00
bit_map.h
bone_map.cpp
bone_map.h
camera_attributes.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
camera_attributes.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
camera_texture.cpp Add linux camera support 2024-09-25 12:08:06 +02:00
camera_texture.h Add linux camera support 2024-09-25 12:08:06 +02:00
canvas_item_material.cpp Fix deadlock possibility in threaded load of materials 2024-12-13 12:49:10 +01:00
canvas_item_material.h
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
compositor.cpp CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compressed_texture.cpp
compressed_texture.h
curve_texture.cpp
curve_texture.h
curve.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
curve.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
environment.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment.h
external_texture.cpp ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
external_texture.h ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
font.compat.inc
font.cpp Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift 2024-12-02 17:20:07 +01:00
font.h Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift 2024-12-02 17:20:07 +01:00
gradient_texture.cpp Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
gradient_texture.h Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
gradient.cpp
gradient.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp Fix immediate mesh modifications that don't call set_mesh 2024-10-03 18:08:49 -06:00
immediate_mesh.h
label_settings.cpp [Label] Handle text as multiple independent paragraphs. 2024-11-14 11:29:46 +02:00
label_settings.h [Label] Handle text as multiple independent paragraphs. 2024-11-14 11:29:46 +02:00
material.cpp Fix deadlock possibility in threaded load of materials 2024-12-13 12:49:10 +01:00
material.h Restore dirty list for BaseMaterial3D but don't use it on resource loader. 2024-11-27 10:37:19 -03:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
mesh.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
mesh.h
multimesh.cpp Fix MultiMesh errors in editor and resource duplication 2024-10-26 02:45:54 -03:00
multimesh.h
navigation_mesh.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
navigation_mesh.h
packed_scene.cpp Revert "Avoid duplicating signals from scene instances into packed scenes" 2024-12-10 10:42:58 +01:00
packed_scene.h
particle_process_material.cpp Fix deadlock possibility in threaded load of materials 2024-12-13 12:49:10 +01:00
particle_process_material.h
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
portable_compressed_texture.h
resource_format_text.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
resource_format_text.h Universalize UID support in all resource types 2024-11-11 15:59:56 +01:00
SCsub Use qoa.c and custom compress procedure 2024-12-05 13:20:09 -03:00
shader_include.cpp
shader_include.h
shader.compat.inc
shader.cpp Merge pull request #97205 from tetrapod00/inspect-native-shader-code 2024-10-21 16:39:13 -05:00
shader.h Merge pull request #97205 from tetrapod00/inspect-native-shader-code 2024-10-21 16:39:13 -05:00
skeleton_profile.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
skeleton_profile.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
sky.cpp
sky.h
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h
style_box_flat.cpp Codestyle improvements in style_box_flat.cpp 2024-12-03 22:03:53 +02:00
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
style_box.cpp
style_box.h
surface_tool.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
surface_tool.h Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
syntax_highlighter.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_line.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_paragraph.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_paragraph.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
texture_rd.cpp Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
texture_rd.h
texture.cpp
texture.h
theme.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
theme.h
video_stream.cpp
video_stream.h
visual_shader_nodes.compat.inc
visual_shader_nodes.cpp Merge pull request #97365 from aaronp64/vector_compose_input_defaults 2024-11-29 22:46:05 +01:00
visual_shader_nodes.h VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node 2024-10-19 12:18:34 -07:00
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
visual_shader.h
world_2d.cpp
world_2d.h