mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
abf9d24520
Changes the Resource::generate_scene_unique_id() to be deterministic and seedable. Fixes #97110
180 lines
7.4 KiB
C++
180 lines
7.4 KiB
C++
/**************************************************************************/
|
|
/* resource.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef RESOURCE_H
|
|
#define RESOURCE_H
|
|
|
|
#include "core/io/resource_uid.h"
|
|
#include "core/object/class_db.h"
|
|
#include "core/object/gdvirtual.gen.inc"
|
|
#include "core/object/ref_counted.h"
|
|
#include "core/templates/safe_refcount.h"
|
|
#include "core/templates/self_list.h"
|
|
|
|
class Node;
|
|
|
|
#define RES_BASE_EXTENSION(m_ext) \
|
|
public: \
|
|
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \
|
|
virtual String get_base_extension() const override { return m_ext; } \
|
|
\
|
|
private:
|
|
|
|
class Resource : public RefCounted {
|
|
GDCLASS(Resource, RefCounted);
|
|
|
|
public:
|
|
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension("res", get_class_static()); }
|
|
virtual String get_base_extension() const { return "res"; }
|
|
|
|
private:
|
|
friend class ResBase;
|
|
friend class ResourceCache;
|
|
|
|
String name;
|
|
String path_cache;
|
|
String scene_unique_id;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
uint64_t last_modified_time = 0;
|
|
uint64_t import_last_modified_time = 0;
|
|
String import_path;
|
|
#endif
|
|
|
|
bool local_to_scene = false;
|
|
friend class SceneState;
|
|
Node *local_scene = nullptr;
|
|
|
|
SelfList<Resource> remapped_list;
|
|
|
|
void _dupe_sub_resources(Variant &r_variant, Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache);
|
|
void _find_sub_resources(const Variant &p_variant, HashSet<Ref<Resource>> &p_resources_found);
|
|
|
|
protected:
|
|
virtual void _resource_path_changed();
|
|
static void _bind_methods();
|
|
|
|
void _set_path(const String &p_path);
|
|
void _take_over_path(const String &p_path);
|
|
|
|
virtual void reset_local_to_scene();
|
|
GDVIRTUAL0(_setup_local_to_scene);
|
|
|
|
GDVIRTUAL0RC(RID, _get_rid);
|
|
|
|
GDVIRTUAL1C(_set_path_cache, String);
|
|
GDVIRTUAL0(_reset_state);
|
|
|
|
public:
|
|
static Node *(*_get_local_scene_func)(); //used by editor
|
|
static void (*_update_configuration_warning)(); //used by editor
|
|
|
|
void update_configuration_warning();
|
|
virtual bool editor_can_reload_from_file();
|
|
virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
|
|
virtual Error copy_from(const Ref<Resource> &p_resource);
|
|
virtual void reload_from_file();
|
|
|
|
void emit_changed();
|
|
void connect_changed(const Callable &p_callable, uint32_t p_flags = 0);
|
|
void disconnect_changed(const Callable &p_callable);
|
|
|
|
void set_name(const String &p_name);
|
|
String get_name() const;
|
|
|
|
virtual void set_path(const String &p_path, bool p_take_over = false);
|
|
String get_path() const;
|
|
virtual void set_path_cache(const String &p_path); // Set raw path without involving resource cache.
|
|
_FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.contains("::") || path_cache.begins_with("local://"); }
|
|
|
|
static void seed_scene_unique_id(uint32_t p_seed);
|
|
static String generate_scene_unique_id();
|
|
void set_scene_unique_id(const String &p_id);
|
|
String get_scene_unique_id() const;
|
|
|
|
virtual Ref<Resource> duplicate(bool p_subresources = false) const;
|
|
Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache);
|
|
void configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache);
|
|
|
|
void set_local_to_scene(bool p_enable);
|
|
bool is_local_to_scene() const;
|
|
virtual void setup_local_to_scene();
|
|
|
|
Node *get_local_scene() const;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
virtual uint32_t hash_edited_version_for_preview() const;
|
|
|
|
virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
|
|
uint64_t get_last_modified_time() const { return last_modified_time; }
|
|
|
|
virtual void set_import_last_modified_time(uint64_t p_time) { import_last_modified_time = p_time; }
|
|
uint64_t get_import_last_modified_time() const { return import_last_modified_time; }
|
|
|
|
void set_import_path(const String &p_path) { import_path = p_path; }
|
|
String get_import_path() const { return import_path; }
|
|
|
|
#endif
|
|
|
|
void set_as_translation_remapped(bool p_remapped);
|
|
|
|
virtual RID get_rid() const; // some resources may offer conversion to RID
|
|
|
|
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
|
|
void set_id_for_path(const String &p_path, const String &p_id);
|
|
String get_id_for_path(const String &p_path) const;
|
|
|
|
Resource();
|
|
~Resource();
|
|
};
|
|
|
|
class ResourceCache {
|
|
friend class Resource;
|
|
friend class ResourceLoader; //need the lock
|
|
static Mutex lock;
|
|
static HashMap<String, Resource *> resources;
|
|
#ifdef TOOLS_ENABLED
|
|
static HashMap<String, HashMap<String, String>> resource_path_cache; // Each tscn has a set of resource paths and IDs.
|
|
static RWLock path_cache_lock;
|
|
#endif // TOOLS_ENABLED
|
|
friend void unregister_core_types();
|
|
static void clear();
|
|
friend void register_core_types();
|
|
|
|
public:
|
|
static bool has(const String &p_path);
|
|
static Ref<Resource> get_ref(const String &p_path);
|
|
static void get_cached_resources(List<Ref<Resource>> *p_resources);
|
|
static int get_cached_resource_count();
|
|
};
|
|
|
|
#endif // RESOURCE_H
|