godot/editor/plugins
2021-08-12 09:29:56 +01:00
..
tiles Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
abstract_polygon_2d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h Some work on double support 2021-08-09 17:43:48 -05:00
animation_blend_space_2d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Put multiple colons back into translated strings 2021-07-31 20:08:07 +03:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
animation_player_editor_plugin.h Allow to move timeline without moving animation 2021-03-21 00:24:16 +01:00
animation_state_machine_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
asset_library_editor_plugin.h Documentation search fixes 2021-06-16 09:43:34 -07:00
audio_stream_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h Fix audio player not resetting after wav finishes 2021-03-20 20:16:53 +01:00
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
canvas_item_editor_plugin.h Some work on double support 2021-08-09 17:43:48 -05:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
collision_polygon_3d_editor_plugin.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
collision_shape_2d_editor_plugin.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
cpu_particles_2d_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Add scaling to the curve editor's handles 2021-07-19 20:27:28 -04:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp Some work on double support 2021-08-09 17:43:48 -05:00
editor_preview_plugins.h Modernize atomics 2021-02-18 17:12:46 +01:00
font_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
font_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
gpu_particles_2d_editor_plugin.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Improve MeshInstance3D UV preview in the editor 2021-07-25 01:11:24 +02:00
mesh_instance_3d_editor_plugin.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
node_3d_editor_gizmos.h Some work on double support 2021-08-09 17:43:48 -05:00
node_3d_editor_plugin.cpp Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 2021-08-11 18:21:19 +02:00
node_3d_editor_plugin.h Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 2021-08-11 18:21:19 +02:00
occluder_instance_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
path_3d_editor_plugin.h Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
physical_bone_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
polygon_2d_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
script_editor_plugin.h Merge pull request #49650 from KoBeWi/FindReplaceCrash 2021-06-24 19:21:01 +02:00
script_text_editor.cpp Cleanup TextEdit selection methods 2021-08-12 09:29:56 +01:00
script_text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Cleanup TextEdit selection methods 2021-08-12 09:29:56 +01:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
sprite_frames_editor_plugin.h Allow selecting frames by holding down the mouse in SpriteFrames editor 2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
text_editor.cpp Cleanup TextEdit selection methods 2021-08-12 09:29:56 +01:00
text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
texture_3d_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
texture_3d_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
texture_editor_plugin.cpp Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_editor_plugin.h Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_layered_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
texture_layered_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
texture_region_editor_plugin.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
texture_region_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
theme_editor_plugin.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
theme_editor_plugin.h Improve user communications in the theme editor 2021-08-04 18:26:36 +03:00
theme_editor_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
theme_editor_preview.h Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
version_control_editor_plugin.h VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp Fix incorrect position of the created VisualShader nodes on zoomed graph 2021-08-11 10:53:26 +03:00
visual_shader_editor_plugin.h Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
voxel_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00