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9eb10f1e4a
It is implemented using editor-only metadata, in a way similar to edit locking or Position2D gizmo extents. This closes #2082. |
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2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |