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bc26d0d6cd
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
81 lines
3.2 KiB
C++
81 lines
3.2 KiB
C++
/*************************************************************************/
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/* power_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POWER_ANDROID_H
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#define POWER_ANDROID_H
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#include "core/os/os.h"
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#include <android/native_window_jni.h>
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class PowerAndroid {
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struct LocalReferenceHolder {
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JNIEnv *m_env;
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const char *m_func;
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};
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private:
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static struct LocalReferenceHolder refs;
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static JNIEnv *env;
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static jmethodID mid;
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static jobject context;
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static jstring action;
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static jclass cls;
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static jobject filter;
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static jobject intent;
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static jstring iname;
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static jmethodID imid;
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static jstring bname;
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static jmethodID bmid;
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int nsecs_left;
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int percent_left;
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OS::PowerState power_state;
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bool GetPowerInfo_Android();
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bool UpdatePowerInfo();
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public:
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static int s_active;
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PowerAndroid();
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virtual ~PowerAndroid();
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static bool LocalReferenceHolder_Init(struct LocalReferenceHolder *refholder, JNIEnv *env);
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static struct LocalReferenceHolder LocalReferenceHolder_Setup(const char *func);
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static void LocalReferenceHolder_Cleanup(struct LocalReferenceHolder *refholder);
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OS::PowerState get_power_state();
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int get_power_seconds_left();
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int get_power_percent_left();
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};
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#endif // POWER_ANDROID_H
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