godot/modules/gdscript
Juan Linietsky 9e477babb3 -GDScript support for accessing properties directly
-Added code lookup and code completion support for properties too
2017-01-04 17:37:45 -03:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_compiler.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_editor.cpp -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_function.cpp -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_function.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_functions.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
gd_functions.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_parser.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
gd_parser.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_script.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
gd_script.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
gd_tokenizer.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_tokenizer.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_types.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00